userPeturcancel
branchrust_reboot/main/distant_nookcancel

23 Commits over 0 Days - ∞cph!

12 Months Ago
Few more fixes
12 Months Ago
Small timing fixes.
12 Months Ago
▌▋▍▇ ▅▇ ▆▌▆▆▇▊▊ ▇▆ ▊█▉ ▊▋ ▇▌▍ ▋▍▅▅▇▊▊▋█ ▊█▄▌▉▊▊█
12 Months Ago
Final atlas files. Scene backup
12 Months Ago
▊█▉▆▊▌▍ ▋▌▄▄ ▄▌▇▌▅▊▇▆▊ █▄▅▊ ▌▋█▅▆▋▉ ▋▋▅▍ ▊█▆▋▍ ▇▄▌ ▌▄█▅ ▇▋▇▊▇▊▊▊▉ ▇▍▇▍█▋▉
12 Months Ago
Further halo improvs.
12 Months Ago
Stronger 6P density.
12 Months Ago
White premultiplication on 6p textures to improve haloing.
12 Months Ago
Cleaned up all the old crap. Naming convention.
12 Months Ago
New atlas renders made for the updated shader.
1 Year Ago
█▊▌▅▋ ▍█▉▉▌ ▅▇▉▊▉▆ ▅▊ ▋▄ ▉▍▅▇ ▅▇▊▋▌▇
1 Year Ago
Fully fixed the banding issues on 6P
1 Year Ago
Swizzled R/G on Positive
1 Year Ago
Debug 6P setup
1 Year Ago
Another iteration of 6P files.
1 Year Ago
Further tests. Scene test setup.
1 Year Ago
Texture density changes for debugging orientation
1 Year Ago
1 Year Ago
Debug setup for 6P shader
1 Year Ago
First smoke puff using 6point (test)
1 Year Ago
▇▍▆▊▅▍▆▍▉▍▇▇▊▇▊. (▋ ▇▍▅▉▌ ▊▇▆▍'▄ ▋▉▄ ▌▉▅ ▌▄▍▍▉▍█▍▊ ▊▅▊▅▄▄ ▄█▅█▇▌█.)
1 Year Ago
▌▊▉ ▇▋▄▌██▉▉▊▍
1 Year Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)