branchrust_reboot/main/distant_nookcancel
23 Commits over 0 Days - ∞cph!
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Final atlas files.
Scene backup
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White premultiplication on 6p textures to improve haloing.
Cleaned up all the old crap.
Naming convention.
New atlas renders made for the updated shader.
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Fully fixed the banding issues on 6P
Another iteration of 6P files.
Further tests. Scene test setup.
Texture density changes for debugging orientation
Debug setup for 6P shader
First smoke puff using 6point (test)
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Distant nuke files and prefab on a clean branch because the other had SF and other stuff
Needs the shader files too (cc @diogo)