branchrust_reboot/main/distant_nookcancel

26 Commits over 0 Days - ∞cph!

2 Years Ago
Few more fixes
2 Years Ago
Small timing fixes.
2 Years Ago
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2 Years Ago
Final atlas files. Scene backup
2 Years Ago
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2 Years Ago
Further halo improvs.
2 Years Ago
Stronger 6P density.
2 Years Ago
White premultiplication on 6p textures to improve haloing.
2 Years Ago
Cleaned up all the old crap. Naming convention.
2 Years Ago
New atlas renders made for the updated shader.
2 Years Ago
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2 Years Ago
Fixed spot lights in 6point lighting
2 Years Ago
Fully fixed the banding issues on 6P
2 Years Ago
Added particle rotation support to 6point lighting (via TC1.x)
2 Years Ago
Swizzled R/G on Positive
2 Years Ago
Debug 6P setup
2 Years Ago
Another iteration of 6P files.
2 Years Ago
Further tests. Scene test setup.
2 Years Ago
Texture density changes for debugging orientation
2 Years Ago
2 Years Ago
Debug setup for 6P shader
2 Years Ago
First smoke puff using 6point (test)
2 Years Ago
Cherry picked 81879 (multi-light 6point)
2 Years Ago
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2 Years Ago
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2 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)