branchrust_reboot/main/distant_nookcancel

26 Commits over 0 Days - ∞cph!

1 Year Ago
Few more fixes
1 Year Ago
Small timing fixes.
1 Year Ago
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1 Year Ago
Final atlas files. Scene backup
1 Year Ago
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1 Year Ago
Further halo improvs.
1 Year Ago
Stronger 6P density.
1 Year Ago
White premultiplication on 6p textures to improve haloing.
1 Year Ago
Cleaned up all the old crap. Naming convention.
1 Year Ago
New atlas renders made for the updated shader.
1 Year Ago
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1 Year Ago
Fixed spot lights in 6point lighting
1 Year Ago
Fully fixed the banding issues on 6P
1 Year Ago
Added particle rotation support to 6point lighting (via TC1.x)
1 Year Ago
Swizzled R/G on Positive
1 Year Ago
Debug 6P setup
1 Year Ago
Another iteration of 6P files.
1 Year Ago
Further tests. Scene test setup.
1 Year Ago
Texture density changes for debugging orientation
1 Year Ago
1 Year Ago
Debug setup for 6P shader
1 Year Ago
First smoke puff using 6point (test)
1 Year Ago
Cherry picked 81879 (multi-light 6point)
1 Year Ago
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1 Year Ago
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1 Year Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)