branchrust_reboot/main/diversuitcancel
19 Commits over 0 Days - ∞cph!
Bone retargeted breathing FX out of the back area when underwater
Fixed various rendering issues with the torch on & off state.
Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
Calibrated the brightness to match the vanilla torch
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
diver torch functions in 3rd person
Melee weapon adaptation WIP
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Viewmodel on/off function
New flare FX & related files.
Torch texture size optimization
Glass material tweaks
Reworked inner bulb and outer glass with new shader features
Progress & some stuff for Diogo