userPeturcancel
branchrust_reboot/main/hdrp/vfx_hdrpcancel

61 Commits over 30 Days - 0.08cph!

5 Years Ago
merge from parent
5 Years Ago
Fixed pink animal footstep vfx
5 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
5 Years Ago
Scene backup & manifest
5 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
5 Years Ago
Final batch of ground effects
5 Years Ago
More splat effects
5 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
5 Years Ago
merge from parent
5 Years Ago
Working set of new ground effects
5 Years Ago
Adapting ground effects to the new shader WIP
5 Years Ago
Player-terrain VFX WIP
5 Years Ago
Jump effects for new splats and water
5 Years Ago
Ground effects progress
5 Years Ago
Water effects WIP More file organization & cleanup
5 Years Ago
Merge from parent
5 Years Ago
Terrain splat vfx optimization WIP
5 Years Ago
Player>terrain surface effects WIP
5 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
5 Years Ago
Missing files.
5 Years Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
5 Years Ago
Even more terrain splat impacts.
5 Years Ago
Terrain impact progress
5 Years Ago
Standalone reference materials for all terrain splat types.
5 Years Ago
mf parent
5 Years Ago
Terrain impacts WIP
5 Years Ago
Merge fixed streetlights.
5 Years Ago
▅▍▋▋ ▍▄ ▊▍▉▅, ▍▅▇█▇ ▉▌▉▄▍▊
5 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
5 Years Ago
Unsaved
5 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
5 Years Ago
Scene backup
5 Years Ago
Fusebox fixes
5 Years Ago
Torch fixes 1/2
5 Years Ago
Merge from parent
5 Years Ago
merge from parent
5 Years Ago
Improved metal impacts. More file sorting.
5 Years Ago
Footstep effect optimziation WIP
5 Years Ago
Snow gibs run a standard snow material and diffusion profile
5 Years Ago
Footprint filtering & texture size optimization and consistency.
5 Years Ago
footprint decal aren't randomly scaled all over the place
5 Years Ago
Tracer & spark effect prefab redundancy cleanup and filename organization.
5 Years Ago
Scene
5 Years Ago
Scene backup and 'mo cleanup.
5 Years Ago
5 Years Ago
Scene backup
5 Years Ago
Backup
5 Years Ago
Missing file
5 Years Ago
More
5 Years Ago
Backup