branchrust_reboot/main/ice_sculpturescancel
14 Commits over 30 Days - 0.02cph!
Lighting prefab with full color palette.
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
Fluffed up the hit marker. (Kinda needs soft blend tho)
Minor mat tweaks for other TODs
Optimized the crap outta these texture parameters.
Did something minor to the prefab that I already forgot what was.
Cold fume timings.
Organized files & moved only those that we use out of the test_material folder.
Subsurface tweaks & slight shifting around to make the block>base transition less seamy.
Moved SSS profile to the Iceblock folder.
LOD tweak.
Shadow proxy setup to mitigate TOD flickering.
Added BindRendererBounds for SSS
Ice material tweak
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.