branchrust_reboot/main/ice_sculpturescancel

176 Commits over 61 Days - 0.12cph!

Yesterday
super basic in-editor marching cube setup to make experimenting a bit easier
2 Days Ago
bumped render queue on hit guide up to avoid issues with disappearing inside sculpture at times
3 Days Ago
handling item condition properly on ice sculpture deployables
5 Days Ago
Manifest
5 Days Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
5 Days Ago
better defaults on sculpting tool data
5 Days Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
5 Days Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
5 Days Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
5 Days Ago
merge from main
8 Days Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
8 Days Ago
Ice shader: triplanar normal map correction
8 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
9 Days Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
9 Days Ago
removed old unused ice textures now we have the composite texture
9 Days Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
9 Days Ago
merge from main
9 Days Ago
ammended sculpture belt switching logic to be less confusing when the sculpture is locked
9 Days Ago
removed material duplicates that are being handled with an mpb in code - only difference is fresnel power being 6.5 instead of 4.5 on one of them, need to check if that's intentional or not
9 Days Ago
hooked up new light setup in code
9 Days Ago
LOD fix
9 Days Ago
Light materials.
9 Days Ago
Lighting prefab with full color palette.
9 Days Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
10 Days Ago
missing cleanup
10 Days Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
10 Days Ago
fixed backwards WriteOnly/ReadOnly attributes on job and changed bad naming that caused it
11 Days Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
11 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
11 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
11 Days Ago
saving/loading sculpture light settings
11 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
11 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
11 Days Ago
any edited sculpture shows picture CornerIcon in UI
11 Days Ago
Ice shader: screensize and edge length now factor into tessellation
12 Days Ago
server compile fix
12 Days Ago
merge from main
12 Days Ago
Ice shader: change tangent space normal blending to world space, make occlusion map align with normal map sampling, and frost now impacts alpha
15 Days Ago
fixed lod1 uv1 for emissive broken
15 Days Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
15 Days Ago
set up emissives and diffrent light colours + materials
15 Days Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
15 Days Ago
codegen
15 Days Ago
merge from main (needs codegen)
15 Days Ago
Added a light with configurable color to ice sculptures
15 Days Ago
basic IO setup of sculpture - temp port positions, can just use On flag to toggle lights
15 Days Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
15 Days Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
16 Days Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
16 Days Ago
Ice sculpture item setup