userPeturcancel
branchrust_reboot/main/io_consistencycancel

55 Commits over 61 Days - 0.04cph!

8 Months Ago
Applied the new ParticleSystemLightCull
8 Months Ago
Annoying merge fix 3/3
8 Months Ago
Annoying merge fix 2/3
8 Months Ago
Annoying merge fix 1/3
9 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
9 Months Ago
Mild polish on the programmer art electric wire flow overlay.
9 Months Ago
Merge from main
9 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
9 Months Ago
Laser detector facelift. SSS improvements.
9 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
9 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
9 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
9 Months Ago
Simplelight polish WIP.
9 Months Ago
▊▄▋▋▌ █▉▊▉
9 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
9 Months Ago
Exhaust tweak.
9 Months Ago
Various polish & fixes.
9 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
9 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
9 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
9 Months Ago
Various polish. Red/blue siren light SSS profiles.
9 Months Ago
Test setup
9 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
9 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
9 Months Ago
Merge fix 2/2
9 Months Ago
Merge fix 1/2
9 Months Ago
Switched these back to green power lights.
9 Months Ago
Merge from main
9 Months Ago
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
9 Months Ago
Merge from main.
9 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
9 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
9 Months Ago
Various fixes / polish.
10 Months Ago
Fuel generator has an exhaust FX when active.
10 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
10 Months Ago
Iterating.
10 Months Ago
Small fix.
10 Months Ago
▄▆▋▉▌▇▆ ▌▋▍▋▄▆
10 Months Ago
Tesla coil
10 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
10 Months Ago
Missing file.
10 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
10 Months Ago
Seismic sensor lighting.
10 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
10 Months Ago
HBHF tweak.
10 Months Ago
Facelifted the blocker family.
10 Months Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
10 Months Ago
10 Months Ago
Logic gates Codelock files Scene backup