branchrust_reboot/main/io_consistencycancel

59 Commits over 61 Days - 0.04cph!

5 Months Ago
merge from main
5 Months Ago
Applied the new ParticleSystemLightCull
5 Months Ago
Annoying merge fix 3/3
5 Months Ago
Annoying merge fix 2/3
5 Months Ago
Annoying merge fix 1/3
6 Months Ago
More obvious difference between medium and high state of charge on battery PFX.
6 Months Ago
Mild polish on the programmer art electric wire flow overlay.
6 Months Ago
Merge from main
6 Months Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
6 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
6 Months Ago
Laser detector facelift. SSS improvements.
6 Months Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
6 Months Ago
Ceiling light facelift. _nobracket variant of the model, so that it doesn't look bolted to mid-air. Volumetrics vs refraction interference fix.
6 Months Ago
Simplelight facelift. (Also the glass no longer magically glows in the dark like it's radioactive, sorry!) Battery FX fix.
6 Months Ago
Simplelight polish WIP.
6 Months Ago
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6 Months Ago
Removed all animation from the electric furnace lighting, because it's not a flickering fire.
6 Months Ago
Exhaust tweak.
6 Months Ago
Various polish & fixes.
6 Months Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
6 Months Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
6 Months Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
6 Months Ago
Various polish. Red/blue siren light SSS profiles.
6 Months Ago
Test setup
6 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
6 Months Ago
Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
6 Months Ago
Merge fix 2/2
6 Months Ago
Merge fix 1/2
6 Months Ago
Switched these back to green power lights.
6 Months Ago
Merge from main
7 Months Ago
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7 Months Ago
Merge from main.
7 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
7 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
7 Months Ago
Various fixes / polish.
7 Months Ago
Fixed seismic senor and electric heater volumes
7 Months Ago
main -> io_consistency
7 Months Ago
Fuel generator has an exhaust FX when active.
7 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
7 Months Ago
Iterating.
7 Months Ago
Small fix.
7 Months Ago
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7 Months Ago
Tesla coil
7 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
7 Months Ago
Missing file.
7 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
7 Months Ago
Seismic sensor lighting.
7 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
7 Months Ago
HBHF tweak.