branchrust_reboot/main/io_consistencycancel
28 Commits over 0 Days - ∞cph!
Material optimizations.
Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
Damage effects.
Added low/high power FX differences.
Final polish.
Fixed seismic senor and electric heater volumes
Fuel generator has an exhaust FX when active.
Revamped heater and fixed mipmap light bleed.
Electric furnace doesn't spew embers.
Tesla coil shadow opt.
Lotta bullshit to stop electric arcs from penetrating walls WIP.
Siren- & strobe lights.
Added a twin-beam siren light emission texture.
AND, OR, XOR, SSwitch & Timer lighting overhaul.
Facelifted the blocker family.
Logic gates
Codelock files
Scene backup
HBHF emission polish & light radiation.
Progress / lotsa material and texture performance optimizations.