userPeturcancel
branchrust_reboot/main/jungle_updatecancel

31 Commits over 31 Days - 0.04cph!

1 Year Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
1 Year Ago
Fixed blurry tiger clawmarks.
1 Year Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
1 Year Ago
Added the new distance eye system to the wolf as well.
1 Year Ago
Updated croc distance eye system.
1 Year Ago
Side profile tweak.
1 Year Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
1 Year Ago
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1 Year Ago
Better distance night eye glow system to panthers.
1 Year Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
1 Year Ago
Fixed blurry birds.
1 Year Ago
Fixed blurry spraycan sprays.
1 Year Ago
Fixed blurry fireplace
1 Year Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
1 Year Ago
Fixed a couple of inverted triggers.
1 Year Ago
Renamed new lighting prefab.
1 Year Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
1 Year Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
1 Year Ago
Looping iteration.
1 Year Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
1 Year Ago
Prepped prefab for cull volumes.
1 Year Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
1 Year Ago
Moved bear protection file to the right folder too.
1 Year Ago
Moved the croc protection file to the correct folder.
1 Year Ago
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1 Year Ago
Lighting progress
1 Year Ago
Ziggurat lighting prefab WIP
1 Year Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
1 Year Ago
Jungle river overrides.
1 Year Ago
Enabled GPU instancing.
1 Year Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)