branchrust_reboot/main/jungle_updatecancel
31 Commits over 31 Days - 0.04cph!
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
Fixed blurry tiger clawmarks.
Decreased atmospheric haze in the jungle biome.
(Better haze system coming in a subsequent patch.)
Added the new distance eye system to the wolf as well.
Updated croc distance eye system.
New eye system to Tiger.
Made filenames generic as it works across species now that vertices are tinting and not the material.
Better distance night eye glow system to panthers.
Testing a distance glow method on big cat eyes. Fades out at close range.
Fixed blurry spraycan sprays.
Applied lighting to Ziggurat A.
S2P
(Small trigger code bug exists on Asana)
Fixed a couple of inverted triggers.
Renamed new lighting prefab.
Added occluders to Ziggurat lighting.
Deleted the old lighting prefab.
Culling volumes for lights.
Lighting LOD & bleed optimization.
Godrays from the top of the ziggurat.
Flare texture tweaks.
Lighting update.
Prepped prefab for cull volumes.
Added night eye FX to crocs, wolves (disabled until code)
Moved tiger protection file to the right folder.
Adjusted night eye color on the different species to be a little different.
Moved bear protection file to the right folder too.
Moved the croc protection file to the correct folder.
Ziggurat lighting prefab WIP
Subtle hue difference in the eye reflection of a panther vs a tiger.
First pass of jungle color grade (not applied, needs a script amendment)
Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)