branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
111 Commits over 122 Days - 0.04cph!
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Slightly less blue cast in the jungle.
Compressed jungle haze down a bit closer to the ground overall.
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again.
Slightly improved cloud shape definition.
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Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance.
Tundra haze tweak.
Iterating:
- Exposure improvements. (Overexposed horizon fix).
- Minor tonemapping tweaks for highlights (overexposed arctic fix).
- Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky.
- Various related adjustments to keep harmony.
Baselines for new atmosphere distance ramping
Working in the new haze falloff feature WIP.
Hazing iteration for distance.
Main cam contrast thing.
Vcloud clear shape tweaks.
Feedback tweak: Red/Orange balance into more orange.
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Feedback tweak: Cloud shapes
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Namings for final vcloud profiles.
Final consistency pass for legacy vs volumetric modes.
Consistency tweaks/polish
Climate not set to override to clear
Tuning for the new night contrast feature.
Arctic value compensation for new haze falloff curve.
Cloud depth and brightness enhancements on clear.
Temperate twilight adjusted for new haze falloff.
Clear cloud brightness fuckery