branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
190 Commits over 91 Days - 0.09cph!
Baselines for new atmosphere distance ramping
Working in the new haze falloff feature WIP.
add per-biome, per-weather fog start distance ramps
Hazing iteration for distance.
don't interpolate atmosphere density stuff when live editing
make cloud haze configurable completely separately from atmosphere fog
Main cam contrast thing.
Vcloud clear shape tweaks.
add two toggles to apply tod contrast and tod fogginess to cloud sun color
Feedback tweak: Red/Orange balance into more orange.
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
Feedback tweak: Cloud shapes
add atmosphere fog start/end ramp up distance
avoid redundant sky ambient calc between fog and clouds, can be shared
potential fix for client weather.load clouds not being overridden by subsequent server load
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fix cloud config override issues
add all cloud configs to list on climate
fix inconsistencies loading weather preset/cloud config on server vs client
Namings for final vcloud profiles.
Final consistency pass for legacy vs volumetric modes.
Consistency tweaks/polish
Climate not set to override to clear
Tuning for the new night contrast feature.
add brightness/contrast controls for night sky