branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

218 Commits over 122 Days - 0.07cph!

12 Months Ago
Ambient boost defaults.
12 Months Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
12 Months Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
12 Months Ago
fix cloud movement in timescaled demo
12 Months Ago
Overcast wind 0.75 > 0.4
12 Months Ago
Toned jungle yellowing (anti-blue) down 4%
12 Months Ago
Fixed foggy weather having wind.
12 Months Ago
Old weather odds.
12 Months Ago
merge from main
12 Months Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
12 Months Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
12 Months Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
12 Months Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
12 Months Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
12 Months Ago
fix invisible 2D cloud layer
12 Months Ago
put foregroundfog shader in bundle
12 Months Ago
merge from brightnessfix
12 Months Ago
merge from main
1 Year Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
1 Year Ago
merge from main
1 Year Ago
adjustments, mainly to rainmild clouds
1 Year Ago
reduce number of fog shadow samples
1 Year Ago
merge from main
1 Year Ago
restore the fogginess when controlling autoturrets
1 Year Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
1 Year Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
1 Year Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
1 Year Ago
merge from main
1 Year Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
1 Year Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
1 Year Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
1 Year Ago
merge from main
1 Year Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
1 Year Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
1 Year Ago
fix debug_cloud_position not reporting the randomized offsets
1 Year Ago
Iterating: - Exposure improvements. (Overexposed horizon fix). - Minor tonemapping tweaks for highlights (overexposed arctic fix). - Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky. - Various related adjustments to keep harmony.
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
1 Year Ago
various adjustments
1 Year Ago
merge from main
1 Year Ago
Climate for new falloff
1 Year Ago
Weather updates
1 Year Ago
Baselines for new atmosphere distance ramping
1 Year Ago
Working in the new haze falloff feature WIP.
1 Year Ago
1 Year Ago
1 Year Ago
add per-biome, per-weather fog start distance ramps