branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
54 Commits over 61 Days - 0.04cph!
Bloom improvements for new tonemap.
More sky tweaks.
Ocean alpha test on beaufort 0
A ton of adaptations for the new height falloff.
atmosphere height falloff
apply biome fog to cloud layer
add biome fog ambient saturation mult to weather presets
cache the terrain map preprocessing
fix missing cloud layer, also respect weather overrides from editor when live editing
preprocess terrain maps, per weather distance curve
vclouds atmospheric occlusion in reflection probe as well
Arctic biome tweaks with new ambient features.
add shore distance falloff control for biome fogs
add more parameters to control biome fog lighting
Buncha fixes/compensations for overbrightness bug.
fix missing billboard clouds if vclouds are initially off
wind shear animation, fix shadow map when vclouds off
put mie scattering in remaining far field
fog light color includes ray color
cloud/atmosphere/fog interactions, shadows on biome fog
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
Climate & post for remaining biomes.
Temperate biome settings.
Arid tweaks to compensate.
Arid biome
Jungle tweaks to match
Autoexposure & related tweaks.
Recalibrated for both extremes of the fog range.