branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel

233 Commits over 122 Days - 0.08cph!

Yesterday
Ambient boost defaults.
4 Days Ago
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
4 Days Ago
fix clouds null ref outside play mode (introduced with demo timescale fix)
6 Days Ago
fix cloud movement in timescaled demo
6 Days Ago
Overcast wind 0.75 > 0.4
6 Days Ago
Toned jungle yellowing (anti-blue) down 4%
6 Days Ago
Fixed foggy weather having wind.
6 Days Ago
Old weather odds.
7 Days Ago
merge from main
7 Days Ago
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
7 Days Ago
adjust weather profile ambient/reflection mults to not darken interiors as much
8 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
8 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
8 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
8 Days Ago
fix invisible 2D cloud layer
8 Days Ago
put foregroundfog shader in bundle
8 Days Ago
merge from brightnessfix
8 Days Ago
merge from main
12 Days Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
12 Days Ago
merge from main
12 Days Ago
adjustments, mainly to rainmild clouds
13 Days Ago
▆▉▄ ▉▆▊▄█▆▆▇▊▅▍▄ ▅▌▄▊▍▉█▅ ▇▋▌▄▆ ▊▍▍▇▍▌▊▉▇▇: - █ ▅▊ ▋▆▍▅▉▅▍▄█▆ ▆▆▇▍▋▇▊▋▇▊▋ ▌▇▇▍▊▇▆▉ (▋▉ ▊█▇▌ ▆▆ ▅▆ ▋▄▆▆▊▊▅▊▍▍, ▅▊▉ ▄█▌▍▌▊▆▌▌▊█ ▊▋▊▋▄ ▄█ ▅▉▉ ▊▊▉ ▉▊ ▊▌ ▄█▇█▄▍▉▄█▍ █▊ ▍ █▌ ▇▋▊▍▄) - ▇▊▌█▍▅▄█▌ ▆▇▅▍ █▋▇▆▄ ▉▋▅▋▉▅ ▄▉▊ - ▄▋▆▌▍▋▉██▉▍ █▍▍▄▅▆▉ ▆▊█▊▉▄ ▊▄▅▍▉ ▄▋▇█▉▍▋▊. - ████▍ ▇▌▇▊▊▌▄ ▉▇▊ ▌▌▅▇ ▆▅▅▌▊▊▌▇. - ▌▉▍▇ ▄▇▉▋▄▌▆ █▇▋ ▋▄█▆ ▌▄▋ ▄▉▊█ ▉█▉▆▉. - ▋▋▅▍ ▍▌▋▆/▌▊▄ ▉▉▄▊▊▄ ▉█▅█ ▇▌▌ ▊▌▄ ▇▍█▌▄▉. - █▄█▇ ▇▋▌▆▅ █▅▍ ▆█ █▍▋▉▍▄ ▄▅▇▍▆▇ ▅▌▇▇▇▌. - ▍▍▅▍▅ ▇▊▋▉▌▇'▍ ▊▌▇▇▉▇ ▆▍▍▍ █▇▋▉. - ▄▄▊▍▌▌ ▄▇▍▆ ▇▉▋▇▌▆ ▉▆▌█▆ █▍▌▇. ▄▄█ ▍▄▉▋ ▆▊▇▊▄▊▍█.
13 Days Ago
reduce number of fog shadow samples
13 Days Ago
merge from main
13 Days Ago
restore the fogginess when controlling autoturrets
13 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
14 Days Ago
▆▌▊▇ ▆█▍▄▅█ ▌█▍▉█▋ ▅▍▇▅▍▋▌ ▋▉ ▉▉ ▅▊▅▄▋▅▅▅▌▇ ▊▉▍▌▆▌▉▌. ▉▄▋▌▍▅▉█▋▆█ ▄▍▌▋▌▋▇▄ █▄▆▌█▉ ▇█▇▇ ▆▊▌▆▌ ▄▉▌▇ ▊▍▉ ▇█▌ ▊▌▇▌▌▄▅. ▍▌▅▌▆ ▅▇▆ ▉▊▅-▄█▉▊ ▋▅▌▆▄█▋▄.
14 Days Ago
change workshop editor rain/fog buttons to toggle the respective weather presets
15 Days Ago
skyrotation support, minor issue to figure out still with atmosphere shadowing
15 Days Ago
merge from main
18 Days Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
18 Days Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
18 Days Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
18 Days Ago
▄▊▌▊▍ ▍▇▊▍▄ ▉▆▅▉▅ ▊▍▅▇▆▄ █▅█▊▋▇.
19 Days Ago
merge from main
19 Days Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
19 Days Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
20 Days Ago
fix debug_cloud_position not reporting the randomized offsets
20 Days Ago
Iterating: - Exposure improvements. (Overexposed horizon fix). - Minor tonemapping tweaks for highlights (overexposed arctic fix). - Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky. - Various related adjustments to keep harmony.
20 Days Ago
Merge from main
20 Days Ago
merge from main
20 Days Ago
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
21 Days Ago
various adjustments
21 Days Ago
merge from main
22 Days Ago
22 Days Ago
Climate for new falloff
22 Days Ago
Weather updates
22 Days Ago
Baselines for new atmosphere distance ramping
22 Days Ago
Working in the new haze falloff feature WIP.