branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
233 Commits over 122 Days - 0.08cph!
add bootleg ambient boost gradient to see if we can get some more ambient light at 7 am
fix clouds null ref outside play mode (introduced with demo timescale fix)
fix cloud movement in timescaled demo
Toned jungle yellowing (anti-blue) down 4%
Fixed foggy weather having wind.
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels
adjust weather profile ambient/reflection mults to not darken interiors as much
Jungle haze intensity tweaks. Lowered a tad.
Fixed twilight transition being too abrupt & related color gradient stuff.
Slightly less blue cast in the jungle.
Compressed jungle haze down a bit closer to the ground overall.
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again.
Slightly improved cloud shape definition.
fix invisible 2D cloud layer
put foregroundfog shader in bundle
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
adjustments, mainly to rainmild clouds
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reduce number of fog shadow samples
restore the fogginess when controlling autoturrets
fix cloud transitions into weather profiles with overridden sun/moon color scales
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change workshop editor rain/fog buttons to toggle the respective weather presets
skyrotation support, minor issue to figure out still with atmosphere shadowing
slightly increase cloud haze density for fog weather clouds, blends horizon better
use per frame integrated scroll offset for cloud detail noise instead of absolute time
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
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Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix.
Another night sky brightness pass between different weathers, to make them more consistent at night.
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance.
Tundra haze tweak.
fix debug_cloud_position not reporting the randomized offsets
Iterating:
- Exposure improvements. (Overexposed horizon fix).
- Minor tonemapping tweaks for highlights (overexposed arctic fix).
- Cloud shading improvements in tundra/arctic. Clouds blend in better with the sky.
- Various related adjustments to keep harmony.
add weather.debug_cloud_position, for getting exact cloud weather position/state at the current time
Baselines for new atmosphere distance ramping
Working in the new haze falloff feature WIP.