branchrust_reboot/main/jungle_update/spatial-biome-fog/fogmethod1cancel
138 Commits over 91 Days - 0.06cph!
correct default max brightness
smooth out abrupt fog/lighting change when going underground
Arctic value compensation for new haze falloff curve.
Cloud depth and brightness enhancements on clear.
Temperate twilight adjusted for new haze falloff.
Clear cloud brightness fuckery
Rain profiles.
Cloudy/Overcast improvements.
Cleaned up obsolete profile files.
Set a default invisible cirrus to climate for error purposes.
More stuff I'm forgetting.
Various fixes & consistency tweaks.
Iterating
Moved underground neutral to custom tonemapper for better blending.
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays
- fog tweaks when going underground
Fixed that sky brightness boost right after sunset.
Cleaned vcloud defaults from climate.
fix cloud reprojection artifacts where viewDir.y < 0
avoid potential index out of range, report error if default cloud lists are empty (instead of mysteriously crashing)
disable biome fog on craggy and playground as it doesn't make sense
drop off biome fog density below the terrain/start height (fixes dark fog in train tunnels)
Iterating
Cirrus clouds zero'd out for now.
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
ensure shaders are included
More arctic tuning for when the sun is low.
Less fog overflow out of the arctic biome.
Overcast improvements.
Minor SSS tweaks on clear.
support live edit of biome fog shore distance falloff in editor
add some per-weather+per-biome fog mults
fix override/live edit weather not respecting cloud configs
Various consistency tweaks.
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fix missing shader input on scene load