branchrust_reboot/main/patrolheli_fixes/dmgfxcancel
42 Commits over 31 Days - 0.06cph!
Finalized heli for merging.
Better distance scaling on impacts.
Updated comp damage with new sparkies.
Cherrypicked metal bulletholes.
Impact sub emitter rotation fixes
New spark textures to replace the old bois from 2014
Explosion overlay post stuff.
Additive fire prefab iteration.
Flame explosive orientation tweak for code review.
Various post playtest fixes.
Rocket type visual consistency & napalm effect.
Vertex stream unfuckery on the new explosions and streaks.
Texture tweak on engine exhaust
Added close-up engine exhaust FX
Sidegun tweaks.
Component destruction fixes for new explosions.
Explosion post profile & file org.
Ported ExplosionScreenBounceFade
Rocket fire replacement.
Old mat reserial.
Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
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Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
Made window glass less matte and dull.
Component damage effects inherit velocity, and other related tweaks.
Fixed issue with smoke lingering.
Missing mat change.
Fixed ground effect being rotated for some reason.
Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Fixed heli spawning with the spotlight enabled regardless of TOD.
Cleaned a boatload of old legacy stuff from the prefab.
Damage, weakspot & impact fx.
Applied to prefab.
New set of damage and destruction effects to be in line with the other choppers.