userPeturcancel
branchrust_reboot/main/radtown_reduxcancel

54 Commits over 0 Days - ∞cph!

9 Months Ago
Radtown S2P
9 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
9 Months Ago
Radtown S2P
9 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
9 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
9 Months Ago
Lighting prefab backup / Volume fuckery
9 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
9 Months Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
9 Months Ago
Culling volume tests for lighting purposes.
9 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
9 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
9 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
9 Months Ago
Minor prop swizzling for lighting purposes.
9 Months Ago
Fixed building ceiling material not having any secondary textures applied.
9 Months Ago
Prefab backup
9 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
9 Months Ago
Lighting backup
9 Months Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
9 Months Ago
Added off variant prefab.
9 Months Ago
Fixed a floater. Lighting prefab backup.
9 Months Ago
Shadow regression fix.
9 Months Ago
Fixed light prefab regression & updated with new features.
9 Months Ago
Progress backup
9 Months Ago
Progress backup
9 Months Ago
FX for broken road barrier.
9 Months Ago
Rotated one barrier a little bit to match access lights.
9 Months Ago
Lighting progress. Related new mats.
10 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
10 Months Ago
Removed simplelight from gate prefab.
10 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
10 Months Ago
Small hue tweak on Hobo lights.
10 Months Ago
Smol wall vent nudge.
10 Months Ago
Prefab backup
10 Months Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
10 Months Ago
Heater static prefab lighting tweak
10 Months Ago
Prefab backup
10 Months Ago
Pottedplant.mat using Rust/Std transmission instead of Foliage. Looked broken and wasn't using wind features anyway.
10 Months Ago
Progress backup
10 Months Ago
Merge from main
10 Months Ago
Shadow bleed fix.
10 Months Ago
Progress backup
10 Months Ago
Lighting prefab backup Shifted some pipes around a tiny bit for lighting purposes
10 Months Ago
Shifted some AC ducting around for lighting purposes
10 Months Ago
Progress backup
10 Months Ago
Lighting WIP
10 Months Ago
Fixes
10 Months Ago
Moved lighting to its own prefab.
10 Months Ago
Shadow proxy tweak
10 Months Ago
Use new'ish emission fresnel on Fluor fixtures.
10 Months Ago
Fixed clipping decal. Heater mat tweak.