branchrust_reboot/main/radtown_reduxcancel

289 Commits over 91 Days - 0.13cph!

5 Days Ago
Radtown S2P
5 Days Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
7 Days Ago
Radtown S2P
7 Days Ago
Various lighting related prefab stuff. Road cone transmission texture.
7 Days Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
8 Days Ago
Lighting prefab backup / Volume fuckery
8 Days Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
9 Days Ago
merge from main
9 Days Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
10 Days Ago
Culling volume tests for lighting purposes.
10 Days Ago
Candle prefab lighting updates. Lighting prefab backup.
10 Days Ago
Candles use standard thick transmission shader instead of the depracated packed one.
11 Days Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
11 Days Ago
Minor prop swizzling for lighting purposes.
11 Days Ago
Fixed building ceiling material not having any secondary textures applied.
11 Days Ago
Prefab backup
11 Days Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
12 Days Ago
radtown S2P
12 Days Ago
tweaks to scaffolding building stair
12 Days Ago
removed underscrores from camera names
12 Days Ago
Added an additional way to get on the radhouse roof
14 Days Ago
Lighting backup
14 Days Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
14 Days Ago
Added off variant prefab.
14 Days Ago
Fixed a floater. Lighting prefab backup.
14 Days Ago
Shadow regression fix.
14 Days Ago
Fixed light prefab regression & updated with new features.
14 Days Ago
Progress backup
14 Days Ago
Progress backup
15 Days Ago
FX for broken road barrier.
15 Days Ago
Rotated one barrier a little bit to match access lights.
15 Days Ago
Lighting progress. Related new mats.
15 Days Ago
named cameras individually
15 Days Ago
radtown S2P
15 Days Ago
Added back door anim event sound component on residential door
15 Days Ago
changed door knock sound from metal to wood on residential door
15 Days Ago
fixed missing box colliders on ground floor chimneys in masterhouse
15 Days Ago
fixed electric fan b using fan a collider..
15 Days Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
15 Days Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
15 Days Ago
correct surface type on stairs from walkways set
15 Days Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
15 Days Ago
added missing ceiling box collider in recycler room of storage building large
15 Days Ago
Removed simplelight from gate prefab.
15 Days Ago
fixed AC unit missing collision on roof, was mesh - not prefab
16 Days Ago
moved mesh colliders from LOD0 to parent on radhouse_large
16 Days Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
16 Days Ago
Small hue tweak on Hobo lights.
16 Days Ago
Smol wall vent nudge.
16 Days Ago
Prefab backup