branchrust_reboot/main/radtown_reduxcancel

37 Commits over 0 Days - ∞cph!

3 Days Ago
backup latest wip
3 Days Ago
Updated Small and Large Radioactive Vat Colliders and LODS
3 Days Ago
backup - materials wip for worker house and mapping wip
3 Days Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
4 Days Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
4 Days Ago
created a residential hinged door from previous residential building door
4 Days Ago
Implementing some of QA's first round of feedback on radtown redux S2P
4 Days Ago
primitive colliders for generic doors and windows frames
5 Days Ago
radtown scene update
5 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
11 Days Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
12 Days Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
12 Days Ago
rain gutters set greybox
12 Days Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
13 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
13 Days Ago
more splats/terrain tweaks
13 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
13 Days Ago
latest topologies
13 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
14 Days Ago
Straighten road next to roadside monuments
14 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
14 Days Ago
checkpoint hut, radtown gate greybox
14 Days Ago
ProceduralMapRoad spawns roadside monuments
14 Days Ago
PlaceMonumentsRoadside fixes & improvements
14 Days Ago
Merge from main
14 Days Ago
manifest
14 Days Ago
greatly reduced AO factor on logistics warehouse garage door
14 Days Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
17 Days Ago
some biome touch
17 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
17 Days Ago
fully greyboxed storage warehouse and storage building large
20 Days Ago
fully greyboxed worker house and master house
24 Days Ago
fixed metal roof tga not reading correctly
24 Days Ago
Added metal roof textures to radtown redux selectively
26 Days Ago
tags on files
26 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
26 Days Ago
radtown whitebox layout, perimeter estimate