branchrust_reboot/main/radtown_reduxcancel

289 Commits over 91 Days - 0.13cph!

9 Months Ago
Radtown S2P
9 Months Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
9 Months Ago
Radtown S2P
9 Months Ago
Various lighting related prefab stuff. Road cone transmission texture.
9 Months Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
9 Months Ago
Lighting prefab backup / Volume fuckery
9 Months Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
9 Months Ago
merge from main
9 Months Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
9 Months Ago
Culling volume tests for lighting purposes.
9 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
9 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
9 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
9 Months Ago
Minor prop swizzling for lighting purposes.
9 Months Ago
Fixed building ceiling material not having any secondary textures applied.
9 Months Ago
Prefab backup
9 Months Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
9 Months Ago
radtown S2P
9 Months Ago
tweaks to scaffolding building stair
9 Months Ago
removed underscrores from camera names
9 Months Ago
Added an additional way to get on the radhouse roof
9 Months Ago
Lighting backup
9 Months Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
9 Months Ago
Added off variant prefab.
9 Months Ago
Fixed a floater. Lighting prefab backup.
9 Months Ago
Shadow regression fix.
9 Months Ago
Fixed light prefab regression & updated with new features.
9 Months Ago
Progress backup
9 Months Ago
Progress backup
9 Months Ago
FX for broken road barrier.
9 Months Ago
Rotated one barrier a little bit to match access lights.
9 Months Ago
Lighting progress. Related new mats.
9 Months Ago
named cameras individually
9 Months Ago
radtown S2P
9 Months Ago
Added back door anim event sound component on residential door
9 Months Ago
changed door knock sound from metal to wood on residential door
9 Months Ago
fixed missing box colliders on ground floor chimneys in masterhouse
10 Months Ago
fixed electric fan b using fan a collider..
10 Months Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
10 Months Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
10 Months Ago
correct surface type on stairs from walkways set
10 Months Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
10 Months Ago
added missing ceiling box collider in recycler room of storage building large
10 Months Ago
Removed simplelight from gate prefab.
10 Months Ago
fixed AC unit missing collision on roof, was mesh - not prefab
10 Months Ago
moved mesh colliders from LOD0 to parent on radhouse_large
10 Months Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
10 Months Ago
Small hue tweak on Hobo lights.
10 Months Ago
Smol wall vent nudge.
10 Months Ago
Prefab backup