branchrust_reboot/main/radtown_reduxcancel

289 Commits over 91 Days - 0.13cph!

1 Year Ago
Radtown S2P
1 Year Ago
Added a TOD toggle on electrical lighting. Fixed faulty street light bounce.
1 Year Ago
Radtown S2P
1 Year Ago
Various lighting related prefab stuff. Road cone transmission texture.
1 Year Ago
Finalized with everything relevant moved to volume triggers. + Atmosphere zones and FX.
1 Year Ago
Lighting prefab backup / Volume fuckery
1 Year Ago
Moving everything to occlusion volumes WIP. Static candle prefabs support volumes.
1 Year Ago
merge from main
1 Year Ago
Shifting some lighting things around into culling volumes. Both because paper thin walls, but also performance.
1 Year Ago
Culling volume tests for lighting purposes.
1 Year Ago
Candle prefab lighting updates. Lighting prefab backup.
1 Year Ago
Candles use standard thick transmission shader instead of the depracated packed one.
1 Year Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
1 Year Ago
Minor prop swizzling for lighting purposes.
1 Year Ago
Fixed building ceiling material not having any secondary textures applied.
1 Year Ago
Prefab backup
1 Year Ago
Nixed some light fixtures from scene. wallLight cold material uses emission fresnel. Lighting prefab backup.
1 Year Ago
radtown S2P
1 Year Ago
tweaks to scaffolding building stair
1 Year Ago
removed underscrores from camera names
1 Year Ago
Added an additional way to get on the radhouse roof
1 Year Ago
Lighting backup
1 Year Ago
Plastic road cones use new transmission feature. Optimized some texture sizes down on them.
1 Year Ago
Added off variant prefab.
1 Year Ago
Fixed a floater. Lighting prefab backup.
1 Year Ago
Shadow regression fix.
1 Year Ago
Fixed light prefab regression & updated with new features.
1 Year Ago
Progress backup
1 Year Ago
Progress backup
1 Year Ago
FX for broken road barrier.
1 Year Ago
Rotated one barrier a little bit to match access lights.
1 Year Ago
Lighting progress. Related new mats.
1 Year Ago
named cameras individually
1 Year Ago
radtown S2P
1 Year Ago
Added back door anim event sound component on residential door
1 Year Ago
changed door knock sound from metal to wood on residential door
1 Year Ago
fixed missing box colliders on ground floor chimneys in masterhouse
1 Year Ago
fixed electric fan b using fan a collider..
1 Year Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
1 Year Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
1 Year Ago
correct surface type on stairs from walkways set
1 Year Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
1 Year Ago
Removed simplelight from gate prefab.
1 Year Ago
added missing ceiling box collider in recycler room of storage building large
1 Year Ago
fixed AC unit missing collision on roof, was mesh - not prefab
1 Year Ago
moved mesh colliders from LOD0 to parent on radhouse_large
1 Year Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
1 Year Ago
Small hue tweak on Hobo lights.
1 Year Ago
Smol wall vent nudge.
1 Year Ago
Prefab backup