branchrust_reboot/main/radtown_reduxcancel

54 Commits over 30 Days - 0.08cph!

Today
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
Today
master house interior progress
6 Days Ago
master house wip
6 Days Ago
reduced small rubbish skip AO map size, set lid colliders to convex
7 Days Ago
latest work in progress on master house
7 Days Ago
Rebuilt Small Rubbish Skip Prefab to have correct Scale and Rotation values Updated Small Rubbish Skip Folder Locations Updated Small Rubbish Collider Locations to be in the correct position
8 Days Ago
Updated Small Rubbish Skip Materials and Textures
8 Days Ago
master house backup
8 Days Ago
added decal layer ID 1,2,3 to terrain material
8 Days Ago
merge from terrain-decal-fix
8 Days Ago
materials prep on masterhouse
12 Days Ago
level update, s2p
12 Days Ago
workers_house building - final models, colliders, prefabs
14 Days Ago
workers house latest wip
15 Days Ago
merge from main
16 Days Ago
worker house wip files
18 Days Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
25 Days Ago
backup latest wip
25 Days Ago
Updated Small and Large Radioactive Vat Colliders and LODS
25 Days Ago
backup - materials wip for worker house and mapping wip
25 Days Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
26 Days Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
26 Days Ago
created a residential hinged door from previous residential building door
26 Days Ago
Implementing some of QA's first round of feedback on radtown redux S2P
26 Days Ago
primitive colliders for generic doors and windows frames
27 Days Ago
radtown scene update
27 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
33 Days Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
34 Days Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
34 Days Ago
rain gutters set greybox
34 Days Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
35 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
35 Days Ago
more splats/terrain tweaks
35 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
35 Days Ago
latest topologies
35 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
36 Days Ago
Straighten road next to roadside monuments
36 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
36 Days Ago
checkpoint hut, radtown gate greybox
36 Days Ago
ProceduralMapRoad spawns roadside monuments
36 Days Ago
PlaceMonumentsRoadside fixes & improvements
36 Days Ago
Merge from main
36 Days Ago
manifest
36 Days Ago
greatly reduced AO factor on logistics warehouse garage door
36 Days Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
39 Days Ago
some biome touch
39 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
39 Days Ago
fully greyboxed storage warehouse and storage building large
42 Days Ago
fully greyboxed worker house and master house
46 Days Ago
fixed metal roof tga not reading correctly