userPeturcancel
branchrust_reboot/main/snowmobilecancel

21 Commits over 0 Days - Infinitycph!

5 Years Ago
Splatted some dirt onto the test map
5 Years Ago
Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
5 Years Ago
Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.
5 Years Ago
Fixing all the snowmobile FX that got broken in some prior commit, part 1
5 Years Ago
Headlight element from parent snowmobile prefab defaults to disabled on the custom one.
5 Years Ago
Fixed Tomaha headlight mesh sometimes not being visible.
5 Years Ago
Recovered skiVisualAdjust & skiVisualMaxExtension parameter changes that snuck into the old headlight movement commit.
5 Years Ago
Revert headlight movement.
5 Years Ago
Restored the proper Tomaha head and taillight setup that got reverted back to the old buggy state at some point.
5 Years Ago
Fixed FX positioning on the homemade snowmobile.
5 Years Ago
Vehicle lighting setup
5 Years Ago
Asphalt FX fixes
5 Years Ago
More surface material FX into snowmobileBase (WIP)
5 Years Ago
Nixed the asphalt spin because the car fx doesn't fit it
5 Years Ago
Positioning fix
5 Years Ago
Sparking skis (2/2)
5 Years Ago
Ski sparks on asphalt 1/2
5 Years Ago
Snowmobile FX on snow WIP
5 Years Ago
Better lit snow kickback fx material files. Retroactively applied to cars too.
5 Years Ago
Added snow on terrain for testing
5 Years Ago
Optimization pass on all snowmobile textures & mats