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132 Commits over 153 Days - 0.04cph!

4 Years Ago
mf main
4 Years Ago
Scene backup & related files
4 Years Ago
Dynamic flame WIP
4 Years Ago
Dynamic torch flame WIP
4 Years Ago
GPU instancing on some mats & texture import optimization
4 Years Ago
Final pikes iteration Scene backup
4 Years Ago
Zeroed the prefab because OCD
4 Years Ago
Facelift and simplifaction for the Skull Spike w/ Candle Lights. Improved lighting, FX, LightEx and EntityFlagToggle trimmed from 6 entities to 2 with ParticleSystemContainer
4 Years Ago
Scene backup Tuna wall light fix
4 Years Ago
mf main
4 Years Ago
Tuna can light lighting/fx refresh. Optimized related textures. Stopped the mesh from creating those blank clutter materials that do nothing.
4 Years Ago
Tuna can wall light refresh
4 Years Ago
Asset farm setup.
4 Years Ago
Fireplace & Skull Fire Pit iteration Texture optimization
4 Years Ago
Skull fire pit polish & related files.
4 Years Ago
Fire Pit mesh overlay & scene backup
4 Years Ago
mf main
4 Years Ago
Cleanup
4 Years Ago
Halloween files
4 Years Ago
mf main
4 Years Ago
Pumpkin mat.
4 Years Ago
Scene backup too
4 Years Ago
Pumpkin emissive texture tweak
4 Years Ago
merge from main
4 Years Ago
Furnace FX/Lighting refresh & optimization
4 Years Ago
Final small furnace.
4 Years Ago
Small furnace WIP
4 Years Ago
LOD polish
4 Years Ago
mf main
4 Years Ago
Made a more still disabled water surface for the cauldron, instead of having it be a magical perpetual wave machine. Cleanup.
4 Years Ago
Cauldron prefab setup & slight mat reflection tweaks on the cauldron itself.
4 Years Ago
Final polish and tweaks for the Cursed Cauldron refresh, after helpful feedback from Alex
4 Years Ago
mf main
4 Years Ago
Cauldron refresh
4 Years Ago
Scene backup. Cauldron refresh files.
4 Years Ago
mf main
4 Years Ago
Merge fix for campfire as the folder moved.
4 Years Ago
Fixed merge issues with large furnace
4 Years Ago
Campfire & fireplace prefabs
4 Years Ago
mf main
4 Years Ago
Merge cleanup.
4 Years Ago
Polish & mat tweaks.
4 Years Ago
Refactored large furnace fx to faciliate both instant disable and particlesystemcontainer.stop New hurtzone if you're monkeying around on the large furnace Packed into prefab & cleanup Other mat tweaks.
4 Years Ago
Scene backup & mat tweaks
4 Years Ago
Finalish big furnace main effect. Cleaned up older working files. Moved all fire atlases and meshes to a central effects/fire folder for re-use. Scene backup.
4 Years Ago
Atlas padding fixes Scene backup
4 Years Ago
New atlas renders for generic floating flame particles.
4 Years Ago
Iterating to reduce billboard effect
4 Years Ago
Large furnace main fire
4 Years Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.