branchrust_reboot/main/vfx_variouscancel

145 Commits over 153 Days - 0.04cph!

21 Days Ago
Stab hits
21 Days Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
28 Days Ago
Final'ish bullet parameters for all physicsmats. Additive explosive WIP. Related mat tweaks.
28 Days Ago
Iterated on stone&glass impacts for the new meshes. Scene backup
29 Days Ago
Glass shard gib subemitter replacement and sinking logic
29 Days Ago
Revised wood impacts using the new meshes.
29 Days Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
30 Days Ago
Scene backup Organized some files in the messy effects folder
30 Days Ago
Revised metal impacts. Sparking occasionally instead of always.
30 Days Ago
Setup Matt's improved gib models.
31 Days Ago
New gib meshes. Scene backup.
31 Days Ago
Physicsmat impacts iteration & related files.
32 Days Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
3 Months Ago
"dumb" inner shell & related files
3 Months Ago
File backup
3 Months Ago
Finally maybe an acceptable top topology for the flame mesh
3 Months Ago
Ref values
3 Months Ago
Flame mesh texture prototype
3 Months Ago
Pre inner flame cone checkpoint
3 Months Ago
Kinetic params
3 Months Ago
Reworked mesh bones
3 Months Ago
Some scale hackery to work around the old shader's innate object spaceyness.
3 Months Ago
Mesh & scene backup
3 Months Ago
Backup
3 Months Ago
Reverse fresnel opacity fix
3 Months Ago
Mesh backup
3 Months Ago
Vertex alpha multiply fix
3 Months Ago
Stuff for Bill
3 Months Ago
Newest shader again for debug
3 Months Ago
merge from main
3 Months Ago
Hobobarrel static & deployed prefab setup and polish.
3 Months Ago
Scene backup
3 Months Ago
Freed up some shader keywords
3 Months Ago
Flame iteration & scene backup
3 Months Ago
Scene backup
3 Months Ago
Floating flame sequence to augment any base fire atlas.
3 Months Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
3 Months Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
3 Months Ago
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3 Months Ago
BBQ deployed prefab updated with facelifted elements.
3 Months Ago
merge from main
4 Months Ago
Scene backup
4 Months Ago
Remaining BBQ FX stuff Iterated on the BBQ emissive texture
4 Months Ago
New BBQ FX & related meshes/mats
4 Months Ago
BBQ fire facelift & point-light-killing perf optimization WIP
4 Months Ago
Updated all candle statics to new FX too.
4 Months Ago
Updated Candle Sets to the new FX and facelifted their lighting.