branchrust_reboot/main/vfx_variouscancel
                         
                     
             
         
     
    
        
145 Commits over 153 Days - 0.04cph!
    
    
    
        
        
            
            
            
                
                Blunt variants.
Naming consistencies.
Improved mag drop concept file for later.
                
                
                
                
             
         
        
            
            
            
                
                Final'ish bullet parameters for all physicsmats.
Additive explosive WIP.
Related mat tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Iterated on stone&glass impacts for the new meshes.
Scene backup
                
                
                
                
             
         
        
            
            
            
                
                Glass shard gib subemitter replacement and sinking logic
                
                
                
                
             
         
        
            
            
            
                
                Revised wood impacts using the new meshes.
                
                
                
                
             
         
        
            
            
            
                
                Metal ore impacts also following the new metal impact sparking behaviour
Added Matt's shrapnel meshes to the effect.
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Organized some files in the messy effects folder
                
                
                
                
             
         
        
            
            
            
                
                Revised metal impacts. Sparking occasionally instead of always.
                
                
                
                
             
         
        
            
            
            
                
                Setup Matt's improved gib models.
                
                
                
                
             
         
        
            
            
            
                
                New gib meshes.
Scene backup.
                
                
                
                
             
         
        
            
            
            
                
                Physicsmat impacts iteration & related files.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                "dumb" inner shell & related files
                
                
                
                
             
         
        
        
            
            
            
                
                Finally maybe an acceptable top topology for the flame mesh
                
                
                
                
             
         
        
        
            
            
            
                
                Flame mesh texture prototype
                
                
                
                
             
         
        
            
            
            
                
                Pre inner flame cone checkpoint
                
                
                
                
             
         
        
        
        
            
            
            
                
                Some scale hackery to work around the old shader's innate object spaceyness.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reverse fresnel opacity fix
                
                
                
                
             
         
        
        
            
            
            
                
                Vertex alpha multiply fix
                
                
                
                
             
         
        
        
            
            
            
                
                Newest shader again for debug
                
                
                
                
             
         
        
        
            
            
            
                
                Hobobarrel static & deployed prefab setup and polish.
                
                
                
                
             
         
        
        
            
            
            
                
                Freed up some shader keywords
                
                
                
                
             
         
        
            
            
            
                
                Flame iteration & scene backup
                
                
                
                
             
         
        
        
            
            
            
                
                Floating flame sequence to augment any base fire atlas.
                
                
                
                
             
         
        
            
            
            
                
                Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
                
                
                
                
             
         
        
            
            
            
                
                Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
                
                
                
                
             
         
        
        
            
            
            
                
                BBQ deployed prefab updated with facelifted elements.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Remaining BBQ FX stuff
Iterated on the BBQ emissive texture
                
                
                
                
             
         
        
            
            
            
                
                New BBQ FX & related meshes/mats
                
                
                
                
             
         
        
            
            
            
                
                BBQ fire facelift & point-light-killing perf optimization WIP
                
                
                
                
             
         
        
            
            
            
                
                Updated all candle statics to new FX too.
                
                
                
                
             
         
        
            
            
            
                
                Updated Candle Sets to the new FX and facelifted their lighting.