userPeturcancel
branchrust_reboot/main/water5_finalcancel

36 Commits over 151 Days - 0.01cph!

2 Years Ago
Underwater fog slightly darker.
2 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
2 Years Ago
Fixed rain rendering underwater.
2 Years Ago
Fixed subsurface falloff gradiation between beaufort states
2 Years Ago
Water & beaufort parameters. (Waves unchanged)
2 Years Ago
Ocean refraction tweaks +caustics adjustments to match.
2 Years Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
2 Years Ago
underwater.prefab iteration & fixed time scaling issue
2 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
2 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
2 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
2 Years Ago
PFX scene
2 Years Ago
▄▋▇▅█▊█▌▆ ▇▄▍ ▊▉▌▋▌ ▍█▊▄▍▋ ▄▊▋▊▉▌ ▌▆ ▅▍▋▋ ▇▅ ▇▋▋▇▍'▍ ▉▆█ █▍█ ▊▆ █▌▉▍▄▄▇ ▉▊▍▌▄ ▇▅▍▄▍▋▉▉█ ▆▊▇▄ ▄▅▋▆▆▊ ▄▆▊ ▋▆▇, ▋▋▇ ▌▌▄▋█▍▉▇ ▇▇ ▉▆▌ ▄▋▅▅▅▍ ▄▌▉▆ █▇ ▋▋
2 Years Ago
PFX scene backup (River source FX)
2 Years Ago
River FX rework WIP
2 Years Ago
water fx atlases
2 Years Ago
WakeDisturbance iteration
2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
2 Years Ago
█▆▋▄▌▉▅▅ ▆▆▅▆█
2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
2 Years Ago
Boat FX / scene backup
2 Years Ago
Updated explosion_underwater_surface for the new water
2 Years Ago
▄▋█▍▆▅▋ ▉▍▋ ▌▌▆█▋▇▆▊ ▆▇▉ ▅▍▆ ▊█▍▋▋ ▌▄▆ ▊▆▆█, ▉▍▍▅▊ ▋ ▉▇▌▌▍▄ ▍▄▄▇▍▇ █▌▋▅▆▋▅ ▄▋▄▋ ▊▆▄▅▆ ▌▇'▋▅ ▊▋▊ ▉ █▌█▍▌▋▌ ▊▇▇▋█▊▇ ▊▅▄▊▍█▊▆▊ ▍▌ ▊▅▊▉ ▋▊▋▆▅ ▋█▇'▅▆ ▄▅▄▆▌▆▋
2 Years Ago
▆▇▍ ▋█▍▄▄ ▅▅▋▅▍▊
2 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
2 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
2 Years Ago
Bespoke tuning for Procmap's shore gradient.
2 Years Ago
Deep ocean tweaks.
2 Years Ago
Texture levels & mat tweaks.
2 Years Ago
▄█▌▍▅▉▌ ▇▄▍█
2 Years Ago
Testlevel properly coast splatted Foam composite
2 Years Ago
Pre-levels checkpoint for foam
2 Years Ago
Foam composite03
2 Years Ago
Foam composite backup.
2 Years Ago
Scene setup for water FX.