userPeturcancel
branchrust_reboot/main/water5_finalcancel

36 Commits over 151 Days - 0.01cph!

3 Years Ago
Underwater fog slightly darker.
3 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
3 Years Ago
Fixed rain rendering underwater.
3 Years Ago
Fixed subsurface falloff gradiation between beaufort states
3 Years Ago
Water & beaufort parameters. (Waves unchanged)
3 Years Ago
Ocean refraction tweaks +caustics adjustments to match.
3 Years Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
3 Years Ago
underwater.prefab iteration & fixed time scaling issue
3 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
3 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
3 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
3 Years Ago
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3 Years Ago
PFX scene
3 Years Ago
PFX scene backup (River source FX)
3 Years Ago
River FX rework WIP
3 Years Ago
water fx atlases
3 Years Ago
WakeDisturbance iteration
3 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
3 Years Ago
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3 Years Ago
More boat conversions & FX simplifications.
3 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
3 Years Ago
Boat FX / scene backup
3 Years Ago
Updated explosion_underwater_surface for the new water
3 Years Ago
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3 Years Ago
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3 Years Ago
Bullet/blunt/slash/stab water impacts no longer fill rate performance hogs, and look nicer.
3 Years Ago
Water splash material vertex lit instead of emissive, uses a healthier texture atlas.
3 Years Ago
Bespoke tuning for Procmap's shore gradient.
3 Years Ago
Deep ocean tweaks.
3 Years Ago
Texture levels & mat tweaks.
3 Years Ago
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3 Years Ago
Testlevel properly coast splatted Foam composite
3 Years Ago
Pre-levels checkpoint for foam
3 Years Ago
Foam composite03
3 Years Ago
Foam composite backup.
3 Years Ago
Scene setup for water FX.