branchrust_reboot/main/water5_finalcancel

249 Commits over 638 Days - 0.02cph!

2 Years Ago
Underwater fog slightly darker.
2 Years Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
2 Years Ago
Fixed rain rendering underwater.
2 Years Ago
Fixed subsurface falloff gradiation between beaufort states
2 Years Ago
Water & beaufort parameters. (Waves unchanged)
2 Years Ago
Ocean refraction tweaks +caustics adjustments to match.
2 Years Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
2 Years Ago
underwater.prefab iteration & fixed time scaling issue
2 Years Ago
Fixed Lake and Swamp shading and refraction
2 Years Ago
Fixed water mask
2 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
2 Years Ago
Merge from water5_final/shader-merge
2 Years Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
2 Years Ago
Disabled the new "Forward" particle effect on RHIB until we have all changes merged (see Asana)
2 Years Ago
Optimizing overly expensive underwater bubbles & plankton WIP
2 Years Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
2 Years Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
2 Years Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
2 Years Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
2 Years Ago
Fixed normals missing entirely from rivers (and I think lakes)
2 Years Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
2 Years Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
2 Years Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
2 Years Ago
PFX scene
2 Years Ago
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2 Years Ago
PFX scene backup (River source FX)
2 Years Ago
River FX rework WIP
2 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
2 Years Ago
water fx atlases
2 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
2 Years Ago
NRE fix when no terrain exists
2 Years Ago
Fixed river water level being ignored by almost everything
2 Years Ago
Fixed water mesh not culling inside caves
2 Years Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
2 Years Ago
Merge from main
2 Years Ago
WakeDisturbance iteration
2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
2 Years Ago
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2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Another attempt
2 Years Ago
Unfucking ifdef mess (by making it even messier)
2 Years Ago
Compile fixes when neither CLIENT nor SERVER is set
2 Years Ago
Adding fallback shader when no tessellation is supported
2 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
2 Years Ago
CodeGen
2 Years Ago
Merge from main
2 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
2 Years Ago
Boat FX / scene backup
2 Years Ago
Updated explosion_underwater_surface for the new water
2 Years Ago
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