branchrust_reboot/main/water5_finalcancel
189 Commits over 487 Days - 0.02cph!
Fixed water system not updating properly in edit mode
Got rid of some debug stuff and tidied displacement sampling.
Added correction forces to Kayak, now much more stable.
Tweaks, killing shore waves where they shouldn't appear
Bespoke tuning for Procmap's shore gradient.
Texture levels & mat tweaks.
Testlevel properly coast splatted
Foam composite
Pre-levels checkpoint for foam
Adjusted update culling ranges for water junkpiles
Scene setup for water FX.
Fixed issues with submarine transitions. Added window shader materials etc.
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
Tessellation amount is linked to quality settings
Cached shader property hashes
Bug fix in editor where wrong frustum planes can be used for culling
Fixed underwater effect on the lowest quality setting
Lake / River normal fix on low quality
Fix for sim data not loading properly
Fixed ocean mesh not updating
Added env fish to asset bundle
Removed RendererBatch script for water junk piles
shoreline interaction improvements
Fixed some foam issues, added normal scaling to lake / river shaders
Fixed caustics projector error
Fixed reflections on the lowest quality
Lower quality displacement and normals on _WATER_QUALITY_LOW
Lower quality water line on _WATER_QUALITY_LOW