branchrust_reboot/main/weather2cancel
34 Commits over 61 Days - 0.02cph!
Rainbow grid jitter mitigation & better horizon fading
Diversity pass on weather profiles.
Rainbow prefab application.
Final rainbow effect & files
L2 Lightning & snowfall iteration
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx
Fixed missing initial velocity on rainfall
Tweaks to rain impacts
Changes to level 3 lightning light flashes, (1 and 2 pending)
Fixed weird splash sub-particle count spikes on rain.
Clouds cover auroras now + other smaller iterations
Aurora iteration & file cleanup.
Networkable lightning system prefabs.
Cleanup.
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded
Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
Working lightning storm horizon system & prefab
Shuriken system for horizon lightning storms WIP
Various perf optimizations.
Better emission shape for cam tracking.
Small effect iterations.
Packed rain & snow into code prefabs.
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
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Lightning & storm stuff WIP
Experiments & files. Backup.