branchrust_reboot/main/weather2cancel

80 Commits over 61 Days - 0.05cph!

29 Days Ago
fix a couple localized weather ambiences playing under wrong conditions
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31 Days Ago
overcast chance 0 due to visual concerns - needs further testing
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32 Days Ago
Rainbow grid jitter mitigation & better horizon fading
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34 Days Ago
weather.report now includes the exact parameters that are currently being applied to the sky dome
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34 Days Ago
Compile fix
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34 Days Ago
Allow weather.load while playing back demos
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34 Days Ago
Send replicated convar initial state when starting a demo
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36 Days Ago
Diversity pass on weather profiles. Rainbow prefab application.
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37 Days Ago
Final rainbow effect & files
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39 Days Ago
Added rainbow support (currently disabled on all weather presets)
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39 Days Ago
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
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39 Days Ago
The first 3 weather seeds in the editor always yield clear weather
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39 Days Ago
Early exit for weather.load / reset / report if climate instance is null
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39 Days Ago
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
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39 Days Ago
cherrypicking Petur weather commits to weather2
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39 Days Ago
revert 55304
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39 Days Ago
halloween ambience
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40 Days Ago
weather sounds
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42 Days Ago
Stormy snow implementation
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42 Days Ago
Merge from main#55213 (in sync with halloween branch)
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48 Days Ago
Proper merge from main
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48 Days Ago
48 Days Ago
L2 Lightning & snowfall iteration
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48 Days Ago
L1 lightning parameters
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48 Days Ago
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx Fixed missing initial velocity on rainfall Tweaks to rain impacts Changes to level 3 lightning light flashes, (1 and 2 pending)
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49 Days Ago
Disabled all the automatic weather types for testing purposes
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49 Days Ago
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
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49 Days Ago
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall) Disabled particle grid update altogether if it's not raining
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49 Days Ago
Fixed rain and snow falling through water (collision mask adjustment)
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49 Days Ago
Less convoluted SynchronizedClock implementation
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49 Days Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
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49 Days Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
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50 Days Ago
weather.load is case insensitive
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50 Days Ago
Enabled time progression on CraggyIsland again
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50 Days Ago
Added sting weather effects (currently just lightning)
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50 Days Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
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50 Days Ago
Merge from main
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50 Days Ago
Merge from main
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50 Days Ago
Merge from particle_grid
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53 Days Ago
Cherry picking 54999
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54 Days Ago
Convar tweaks
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54 Days Ago
Restored weather.rain and weather.wind convars
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54 Days Ago
Fixed sky dome prefab having a fogginess of 3e-45 saved
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54 Days Ago
Weather report tweak
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54 Days Ago
Fixed that weather convar overrides would be clamped to 1
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54 Days Ago
Better weather seed / randomization
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54 Days Ago
Added weather.load convar to load a specific weather preset Added weather.reset convar to reset to dynamic weather Added replicated convars for all the individual weather parameters (modding / events)
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54 Days Ago
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
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55 Days Ago
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
comment1 Comment
55 Days Ago
Restored rain chance (10%)
comment1 Comment