branchrust_reboot/main/weather2cancel

80 Commits over 61 Days - 0.05cph!

4 Years Ago
fix a couple localized weather ambiences playing under wrong conditions
4 Years Ago
overcast chance 0 due to visual concerns - needs further testing
4 Years Ago
Rainbow grid jitter mitigation & better horizon fading
4 Years Ago
weather.report now includes the exact parameters that are currently being applied to the sky dome
4 Years Ago
Compile fix
4 Years Ago
Allow weather.load while playing back demos
4 Years Ago
Send replicated convar initial state when starting a demo
4 Years Ago
Diversity pass on weather profiles. Rainbow prefab application.
4 Years Ago
Final rainbow effect & files
4 Years Ago
Added rainbow support (currently disabled on all weather presets)
4 Years Ago
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
4 Years Ago
The first 3 weather seeds in the editor always yield clear weather
4 Years Ago
Early exit for weather.load / reset / report if climate instance is null
4 Years Ago
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
4 Years Ago
cherrypicking Petur weather commits to weather2
4 Years Ago
revert 55304
4 Years Ago
halloween ambience
4 Years Ago
weather sounds
4 Years Ago
Stormy snow implementation
4 Years Ago
Merge from main#55213 (in sync with halloween branch)
4 Years Ago
Proper merge from main
4 Years Ago
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4 Years Ago
L2 Lightning & snowfall iteration
4 Years Ago
L1 lightning parameters
4 Years Ago
Reworked lightning generation. Larger baseline radius, more accurate directional consistsency for lights vs vfx Fixed missing initial velocity on rainfall Tweaks to rain impacts Changes to level 3 lightning light flashes, (1 and 2 pending)
4 Years Ago
Disabled all the automatic weather types for testing purposes
4 Years Ago
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
4 Years Ago
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall) Disabled particle grid update altogether if it's not raining
4 Years Ago
Fixed rain and snow falling through water (collision mask adjustment)
4 Years Ago
Less convoluted SynchronizedClock implementation
4 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
4 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
4 Years Ago
weather.load is case insensitive
4 Years Ago
Enabled time progression on CraggyIsland again
4 Years Ago
Added sting weather effects (currently just lightning)
4 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from particle_grid
4 Years Ago
Cherry picking 54999
4 Years Ago
Convar tweaks
4 Years Ago
Restored weather.rain and weather.wind convars
4 Years Ago
Fixed sky dome prefab having a fogginess of 3e-45 saved
4 Years Ago
Weather report tweak
4 Years Ago
Fixed that weather convar overrides would be clamped to 1
4 Years Ago
Better weather seed / randomization
4 Years Ago
Added weather.load convar to load a specific weather preset Added weather.reset convar to reset to dynamic weather Added replicated convars for all the individual weather parameters (modding / events)
4 Years Ago
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
4 Years Ago
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
4 Years Ago
Restored rain chance (10%)