userPeturcancel
branchrust_reboot/main/world_update_2cancel

29 Commits over 61 Days - 0.02cph!

51 Days Ago
merge from flashlightfixes
56 Days Ago
Merge from underwaterlights (max depth darkness toned down)
56 Days Ago
Merge from underwaterlights
56 Days Ago
Merge from underwaterlights
60 Days Ago
Merge from manpad_fix
2 Months Ago
Merge from Frontier_HighCaliberRevolver
3 Months Ago
Lightning cloud daytime fix.
3 Months Ago
Aurora & lightning iteration +optimization.
3 Months Ago
Improved rain visuals immensely.
3 Months Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
3 Months Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
3 Months Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
3 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
3 Months Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
3 Months Ago
Slightly tweaked weather ratios for the updated types.
3 Months Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
3 Months Ago
More weather fixes/tweaks.
3 Months Ago
Rain profile tweaks.
3 Months Ago
Weather profile iteration.
3 Months Ago
Nicer overcast weather.
3 Months Ago
Ocean surface reflection tweaks for better sunsets.
3 Months Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
3 Months Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
3 Months Ago
Log pile AO doesn't go pure black in the middle.
3 Months Ago
Testing less washed out color grading. More oldschool.
3 Months Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
3 Months Ago
Radtown S2P: Distance flare range adjustments.
3 Months Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
3 Months Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.