userPeturcancel
branchrust_reboot/main/world_update_2cancel

29 Commits over 61 Days - 0.02cph!

12 Months Ago
merge from flashlightfixes
12 Months Ago
Merge from underwaterlights (max depth darkness toned down)
12 Months Ago
Merge from underwaterlights
12 Months Ago
Merge from underwaterlights
12 Months Ago
Merge from manpad_fix
1 Year Ago
Merge from Frontier_HighCaliberRevolver
1 Year Ago
Lightning cloud daytime fix.
1 Year Ago
Aurora & lightning iteration +optimization.
1 Year Ago
Improved rain visuals immensely.
1 Year Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
1 Year Ago
Smoothed biome temperature curves so that temp no longer briefly dips right before it starts to rise.
1 Year Ago
Adjustments to aerial density for the new grading. Less hazy at a distance. Lowered it at night too. Makes anti-gamma range a little better.
1 Year Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
1 Year Ago
Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
1 Year Ago
Slightly tweaked weather ratios for the updated types.
1 Year Ago
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
1 Year Ago
More weather fixes/tweaks.
1 Year Ago
Rain profile tweaks.
1 Year Ago
Weather profile iteration.
1 Year Ago
Nicer overcast weather.
1 Year Ago
Ocean surface reflection tweaks for better sunsets.
1 Year Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
1 Year Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
1 Year Ago
Log pile AO doesn't go pure black in the middle.
1 Year Ago
Testing less washed out color grading. More oldschool.
1 Year Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
1 Year Ago
Radtown S2P: Distance flare range adjustments.
1 Year Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
1 Year Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.