userPeturcancel
branchrust_reboot/main/xmas_2022cancel

56 Commits over 30 Days - 0.08cph!

3 Years Ago
▌▅▄▊▆▇ ▆▆▋▅▇▄█ ▆▋▍▌▌▌▉▊ ▋▆▅▄▍▋▇ ▆▅ ▉▋███▍▋█▅ ▇▍▍▊▄▅▌▄▇▊▌ ▄▆▇▇▍▅▌ ▍▉▇▊▍▄▉▊▉▉▍▌▋ ▆█▊▉▊ ▋▄▆▍▆ ▍▇▊▇ ▅▆▇▅▉▆ ▄▌▌ ▋▊▍▌ ▄█▉ ▇ ▄█▌▊▉ ▉▌▋▅▄▊▍▇█ ▆▆▊█ ▇ ▆██▉▊▇ ▉▌▌ ▊▌▍▋█▍▌ ▌▌▋▉▋ ▉▇▇▅█ ▌▉▇█▊▅ ▊▅▇▌
3 Years Ago
Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
3 Years Ago
Disabled LightEx from the bounce because potential timing desync
3 Years Ago
Made the alarm & bounce pulse.
3 Years Ago
Clipped the PFX prefab onto the ice throne.
3 Years Ago
Changed one word from outside to inside
3 Years Ago
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks) Fixed Gumdrop Yellow sometimes running 2 materials.
3 Years Ago
Alarm tweak WIP
3 Years Ago
fixed cream pile blend material metallic and specular levels to match the floor
3 Years Ago
Ice fumes final'ish
3 Years Ago
Ice fumes WIP
3 Years Ago
Fixed Ice Throne not using the roughness texture on the foliage shader. Minor param tweaks.
3 Years Ago
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
3 Years Ago
SSS intensity tweak
3 Years Ago
Files needed for SSS chocolate if we go that route
3 Years Ago
▊█▉▉▆▋▅ ▍▉▌
3 Years Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
3 Years Ago
Scene & material backup
3 Years Ago
Scene backup
3 Years Ago
Xmas tunnel portion added to the test map
3 Years Ago
Fixed small typo in the newly organized hierarchy.
3 Years Ago
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge S2P & scene.
3 Years Ago
Bandit town lighting pass WIP
3 Years Ago
Light fixes
3 Years Ago
▊▌▊█ █▌▍▊ ▉▍▆▅▇▋▇▌█▉▌▋▇▋▆
3 Years Ago
Scene progress
3 Years Ago
Scene backup
3 Years Ago
Lighting pass on Bandit WIP
3 Years Ago
S2P'd fishing ABC
3 Years Ago
Further optimized A. Renamed some xmas monu prefabs for naming consistency.
3 Years Ago
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
3 Years Ago
Further optimization on C
3 Years Ago
Village B bounce light pass and light optimization. Static advent star LOD distance tweaks
3 Years Ago
Added bounce lighting to Village C Tweaked some light strip base brightness values
3 Years Ago
▋█▊▇▍▄ ▆ ▆▋▆▅▉▌ ▇▅▍▊▊▄ ▅▊▋ ▋▍▉▊▌▇ ▍▋▆▉▅▅▋ ▋▍█▆▇▅▇█ ▋▇█▋▍▄ ▆▌█▍ ▍▍▄ ▊▋▌▇▆▌▆▄ ▄▊█▊▉▇
3 Years Ago
Merge from main
3 Years Ago
▆▉▊▊▊█ ▌▋█ ▅▍▅▌▋▄▄█ ▋▍▍▆▄▆ ▌▆▋▆▉▅ ▇▅▋ ▍▅▋▊█ ▇▋▊▌▉▋ █▋▌ ▋▌▋ ▌█▅▋▇▇▆▇ ▋█▌▆▇▊▄
3 Years Ago
▆▊▌▇▋▄▅▊▍▍ ▉▌ ▉▌▆ ▉▍█▋▍
3 Years Ago
Render fix for Caboose window illumination
3 Years Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
3 Years Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
3 Years Ago
Compound merge fix Removed magic barrel afterglow
3 Years Ago
Merge from main
3 Years Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
3 Years Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
3 Years Ago
Static bulb mats
3 Years Ago
ParticleTestMap
3 Years Ago
Fishing Villages A, B, C S2P
3 Years Ago
S2P'd Bandit Town & Compound
3 Years Ago
Improved big tree collision and sound rustle trigger