branchrust_reboot/main/xmas_2022cancel
56 Commits over 30 Days - 0.08cph!
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Fixed two bad parameters on the rock_pile_cream material to get rid of the black tar.
Disabled LightEx from the bounce because potential timing desync
Made the alarm & bounce pulse.
Clipped the PFX prefab onto the ice throne.
Changed one word from outside to inside
ExitEntranceCombo refactor to stop the newly added light bleed between inside/outside realms. (needs script tweaks)
Fixed Gumdrop Yellow sometimes running 2 materials.
fixed cream pile blend material metallic and specular levels to match the floor
Fixed Ice Throne not using the roughness texture on the foliage shader.
Minor param tweaks.
Merge from xmastunnel_relight: (tunnel lighting/post revamp + cream piles + lootbox visuals)
Files needed for SSS chocolate if we go that route
Scene backup.
Added batching on some mats.
New cream pile static based on existing rubble piles
Xmas tunnel portion added to the test map
Fixed small typo in the newly organized hierarchy.
Finished the complete polish pass on Bandit Xmas, and the related nightmare manual merge
S2P & scene.
Bandit town lighting pass WIP
Lighting pass on Bandit WIP
Further optimized A.
Renamed some xmas monu prefabs for naming consistency.
Reverted this variant of the xmas light strip to fix missing embedded lights, and reapplied the batching script
Further optimization on C
Village B bounce light pass and light optimization.
Static advent star LOD distance tweaks
Added bounce lighting to Village C
Tweaked some light strip base brightness values
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Render fix for Caboose window illumination
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
Compound merge fix
Removed magic barrel afterglow
S2P'd all 5 again to trickle down the LOD controller fixes.
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
Fishing Villages A, B, C S2P
S2P'd Bandit Town & Compound
Improved big tree collision and sound rustle trigger