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branchrust_reboot/main/2026_worldmodelscancel

52 Commits over 0 Days - Infinitycph!

2 Days Ago
tuna and bean cans now drop open empty cans when eaten instead of unopened versions empty version are lower in triangle count for LOD0 than the previous world models https://files.facepunch.com/pilgrim/2026/August/25_10-09-GullibleBangeltiger.mp4
3 Days Ago
merge from main
6 Days Ago
car radio now has a proper world model LOD 0 cheaper than burlap sack
6 Days Ago
dedicated world model for chainsaw reduced highlight draw from 3->1 and model highlight was actually broken
6 Days Ago
forgot the mesh
6 Days Ago
ice ak world model optimisation consolidated into one object, one LOD chain LOD0 tris 13.8k -> 9.5k highlight draws 5 -> 1 removed dead lod states in sunflower, rose, orchid world models
6 Days Ago
World model LOD fixes - 6 prefabs drawing every LOD at once MilitaryFlamethrower, ak47u_jungle, scrap, crankshaft1/2/3 and stone had LODGroups with null or duplicated renderer refs, so every LOD drew at once regardless of distance. LOD0 optimisation pass on these too: 47,280 -> 22,675 tris world models where applicable combiend into single worldmodel mesh for simplicity and optimisation, reducing highlight draws when item is dropped: flamethrower 4 → 1, jungle AK 3 → 1, crankshafts 3 → 1 each, scrap 2 → 1
8 Days Ago
optimised world models for mp5, double barrel shotgun and both youtooz figurines all were on the rigged setup - skinned meshes and bone hierarchies that do nothing once dropped. - Skinned meshes: 24 -> 0 - bones: 16 -> 0 - Prefab SkinnedMeshRenderers: 14 -> 0 - LOD0 renderers: 7 -> 4 - Meshes: 25 -> 13 also stripped exported tangents/binormals from these plus w_diverak47 (unity recalculates them on import) and cleared the leftover import settings on the fbxs: FBX size 3.55MB -> 1.74MB (-51%).
8 Days Ago
optimised world models for the following weapons: custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300 all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped. - LOD0 triangles: 60,828 -> 26,234 across the 5 - LOD0 renderers: 17 -> 5 - Skinned meshes: 59 -> 0 - Meshes: 64 -> 16
9 Days Ago
optimised the electric chandelier LOD0 LOD0 triangle count from 22,766 -> 9328 still high but unavoidable for the complexity of the asset. reduced lodchain from 5 -> 3
9 Days Ago
optimised Rustige egg world models Each egg's dropped world model now uses a dedicated w_*. fbx rather than using the animated deployed model. The world models were carrying the whole deployed setup - skinned meshes, bone hierarchies, interior geometry and 4-5 LOD levels - none of which is visible when dropped. - LOD0 triangles: 46,772 -> 16,466 across the eight - Skinned meshes: 72 -> 0
13 Days Ago
optimised LOD0 of the burlap sack, much cheaper than before.
14 Days Ago
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
16 Days Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
20 Days Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
20 Days Ago
cherry picking from single shot world model
20 Days Ago
cherry picking from door key world model 2
20 Days Ago
cherry picking from door key world model
20 Days Ago
cherry picking from fog machine world model 2
20 Days Ago
cherry picking from fog machine world model
20 Days Ago
cherry picking from fishing tackle world models
20 Days Ago
cherry picking from small spike world models 2
20 Days Ago
cherry picking from small spike world models
20 Days Ago
cherry picking from weapon rack world models 2
20 Days Ago
cherry picking from weapon rack world models
20 Days Ago
cherry picking from small spikes worldmodel
20 Days Ago
cherry picking from tincan alarm and floor spikes worldmodel
20 Days Ago
cherry picking from landmine worldmodel 2
20 Days Ago
cherry picking from landmine worldmodel
20 Days Ago
cherry picking from workbench worldmodels 2
20 Days Ago
cherry picking from workbench world models
20 Days Ago
cherry picking from netting world model
20 Days Ago
cherry picking from netting world model
20 Days Ago
cherry picking from ladder world model
20 Days Ago
cherry picking from corn world model
20 Days Ago
cherry picking from small shark 2
20 Days Ago
cherry picking from small shark
20 Days Ago
cherry picking from sleepingbag worldmodel 2
20 Days Ago
cherry picking from sleepingbag worldmodel
20 Days Ago
cherry picking from bandage worldmodel 2
20 Days Ago
cherry picking from bandage worldmodel 1
20 Days Ago
cherry picking from electrical worldmodels 8
20 Days Ago
cherry picking from electrical worldmodels 7
20 Days Ago
cherry picking from electrical worldmodels 6
20 Days Ago
cherry picking from electrical worldmodels 5
20 Days Ago
cherry picking from electrical worldmodels 4
20 Days Ago
cherry picking from electrical worldmodels 3
20 Days Ago
cherry picking from electrical worldmodels 2
20 Days Ago
cherry picking from electrical worldmodels
20 Days Ago
cherry picking