userPilgrimcancel
branchrust_reboot/main/Trainyard_updatecancel

6 Commits over 0 Days - ∞cph!

2 Years Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
2 Years Ago
LOD2 rework for exterior LOD rework for cabin
2 Years Ago
LOD1 rework 1 more to go
2 Years Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
2 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
2 Years Ago
Lifted the cowcatcher/pilot/bumper up so it's not scraping the tracks separated front lights out from the rear lights scaled the control panel monitor to be 5:3 so it's easier for ui implementation updated train prefab, hoping i dont break anything