branchrust_reboot/main/bandit_towncancel
33 Commits over 30 Days - 0.05cph!
rocking chair prefab (contains material for yoke and metal wheel)
black bin, materials and lods like the others
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
something went wrong with the textures being unassigned to the rocking chair composite material
various pots, kettle, moonshine bottle and milk churn
various signs: metal, wood and tarp
antirad pills fbx prefab etc
individual clothes prefabs. Materials and lods
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
handsaw + plant pots meta
plant fbx resized 200% and pivots fixed
kettle/milkchurn/moonshine bottle pivots fix
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
Sofa prefab, collision and LODs + pattern variant.
towel and jumper fbx fixes + moved some files to appropriate model folder
basic washing line 1.5m and 3m + other fbx moves.
plant pot fbx fixes and moved them to the appropriate folder
plant pot fbx update with collision meshes
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
moved black bin model to appropriate models folder and created collision mesh for it.
Old shelves and variations, prefabs, collision meshes.
Shelves 2, 3 and 3v2 have 150% size increase
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
alternative material for clothes on clothing line for some variety.
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
alternative red door for bandit town