branchrust_reboot/main/bandit_towncancel
33 Commits over 30 Days - 0.05cph!
alternative red door for bandit town
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
alternative material for clothes on clothing line for some variety.
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
Shelves 2, 3 and 3v2 have 150% size increase
Old shelves and variations, prefabs, collision meshes.
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
plant pot fbx update with collision meshes
plant pot fbx fixes and moved them to the appropriate folder
basic washing line 1.5m and 3m + other fbx moves.
towel and jumper fbx fixes + moved some files to appropriate model folder
Sofa prefab, collision and LODs + pattern variant.
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)
kettle/milkchurn/moonshine bottle pivots fix
plant fbx resized 200% and pivots fixed
handsaw + plant pots meta
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
individual clothes prefabs. Materials and lods
antirad pills fbx prefab etc
various signs: metal, wood and tarp
various pots, kettle, moonshine bottle and milk churn
something went wrong with the textures being unassigned to the rocking chair composite material
wall light (light fixtures folder) - probably will have to adjust material/texture of the glass; it looks pretty dodge in unity
black bin, materials and lods like the others
rocking chair prefab (contains material for yoke and metal wheel)