branchrust_reboot/main/bandit_towncancel

202 Commits over 61 Days - 0.14cph!

2 Years Ago
█▇▌█▋▉ ▇▉▍█▆ ▌▉▋ ▇▆▍█▅▉ ▇▋▍ ▇▉▍ ▅▌█▄. !▊▊▉ ▊▌ ▉▊▍▍▇▅ ▋▆ █▊▅ ▌▍█ ▇▄▅▆ ▌▍ ▋█▉▌▋ ▇▉▄ ▍▌▊ ▆▍▌▋▊. ▍█▌▇ ▊▉█▋ █▅ ▅▇▅▄█▇ ▊▊▅▅▅ ▄▅ ▍▊▊▆▉▍▌▍▅▊▊▄.
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2 Years Ago
▉▌▆▍▊▆▆ ▉▅▅▋ ▇▍▋▋▉▋ ▊▆▆▊ ▆▆▄▋ ▆▌▄▄▊.
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2 Years Ago
▆▉▉▌▋▅▆▄▇▉▇▇▄█▄ ▅▉▆ !█▋▌ █▋▅ ▊▄▉▊▉▌ ▊▉▍▌ ▋▄▋█▌▉
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2 Years Ago
More on Bandit Guard AI.
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2 Years Ago
Bandit town Scene 2 prefab.
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2 Years Ago
More work on Bandit Guard AI.
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2 Years Ago
More work on bandit guard AI.
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2 Years Ago
merge from main
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2 Years Ago
bigwheel win/lose audio bet terminals only accessible by those sitting in the corresponding seat functional countdown timer inventory locked during spins
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2 Years Ago
WIP bandit guard AI.
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2 Years Ago
▍▋▇█▌▄▄▆ ▅▋▋▄
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2 Years Ago
merge from main
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2 Years Ago
Merge from main
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2 Years Ago
Bandit town Scene2Prefab (ai prefab changed).
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2 Years Ago
more WIP on Bandit guard AI.
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2 Years Ago
WIP on bandit guard AI.
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2 Years Ago
fixed NPCVendingMachine sometimes becoming out of stock on server restart
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2 Years Ago
bandit guard NPCs
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2 Years Ago
NPC spawners at Outpost now properly respect ai.npc_enable. WIP on cover points at bandit camp for NPCs.
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2 Years Ago
Enabled gpu instancing on a few hundred materials
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2 Years Ago
Fixed and optimized volume bounds att calculation
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2 Years Ago
Merge from main
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2 Years Ago
Removed fog volume radial distance option; always true Added fog volume edge bounds attenuation, smooth fade-out at vol sides Fixed fog volume clipping to background
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2 Years Ago
Removed atmos volume global settings; only fade in/out of volumes now Moved fadeout duration to atmos volumes Added fog clipping outside atmos volumes (edge attenuation coming next) Moved OBB shader testing code to own cginc Updated main camera prefab
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2 Years Ago
Fixed occasional ConsoleUI-related NRE in edit-mode
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2 Years Ago
Play mode skip fog volume fade when sleeping to handle spawn inside/outside Edit mode skip fog volume fade on startup / entering edit-view
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2 Years Ago
Switched to scene camera activating fog, instead of main
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2 Years Ago
Fixed dredge rotation in bandit town
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2 Years Ago
Swamps a, b, c fog settings
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2 Years Ago
fixed swamp trees incorrectly baked imposters
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2 Years Ago
bandit town biome mask transfer tweaks
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2 Years Ago
swamps biome mask transfer tweaks
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2 Years Ago
Added new door Various visual tweaks to the fog Fixed chair pivots Fixed dredge mesh and colliders
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2 Years Ago
Monument biome transfer
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2 Years Ago
alternative red door for bandit town
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2 Years Ago
Wooden chairs prefabs/LOD/col
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2 Years Ago
fog tweaks
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2 Years Ago
tweaks
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2 Years Ago
swamps sulfur spawners, new fog script added to scenes
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2 Years Ago
Added dead log spawners to swamps for wood
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2 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
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2 Years Ago
updated reeds billboards
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2 Years Ago
Swamps progress backup
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2 Years Ago
Swamps progress backup
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2 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
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2 Years Ago
Manifest update
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2 Years Ago
Bandit town painted building topology
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2 Years Ago
Bandit town progress
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2 Years Ago
Swamps progress backup
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2 Years Ago
Bandit town fog color
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