branchrust_reboot/main/blowpipecancel
21 Commits over 243 Days - 0.00cph!
final dart
radiation dart
viewmodel and worldmodel
viewmodel and other prefabs updated including new icon
initial texturing pass on the radiation dart viewmodel
added wood dart to viewmodel
projectile and worldmodel setup etc
blowpipe ammo update
updated ammo projecticles for scatter and incapacitate darts
updated icons, updated .item and other ammo specific prefabs
cleaned up folders of unnecessary prefabs
blowpipe fix - added everything back so blowpipe still works
birodart still exists until incapacitate dart is properly implemented
default dart v_ model
material and textures
incapacitate and scatter dart icons
incapitate worldmodel, LODs and prefab.
renamed biro dart fbx -> incapacitate dart (i broke everything with this)
updated already existing incapacitate dart prefab
renamed materials for consistency
renamed dart b -> scatter dart
world model/lods
dart type b
materials and textures
adjusted fbx import settings
dart 1 texture/material progress
updated mesh removed unnecessary parts with the new workflow
renamed material to be more specific
updated textures
cleaned up materials and textures
- removed duplicate crossbow textures and material
- moved all associated materials and textures to the proper Material folder outside of the model folder.
- removed unncessary/old blow pipe materials.
blowpipe world model
Lods and prefab update
fix some material issues with blowpipe
blowpipe texture progress
blowpipe viewmodel mesh for alex
temp textures