branchrust_reboot/main/industrialcancel
18 Commits over 92 Days - 0.01cph!
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
Added pipe wrench tool for industrial pipes
- added viewmodel and prefab
- added world model w/ lods and prefab
- material and textures
v2 pipe trim texture sheet
added pipe rim trim to the pipe trim texture sheet
updated pipe textures
first iteration of the coloured pipe textures
added industrial combiner
- LODs and GIBs
- Materials and textures
Updated deploy predab
Update to industrial conveyor module mesh
- fixed holes in mesh (where pipes would cover but would be exposed without pipes)
- updated LODs (gibs were already fixed)
updated industrial crafter module
- split lights off to their own uv to control progress bar
- updated lods
- updated prefab
- added textures and materials for the lights
(this may change if/when we get a fix for the standard shader uv1 offset settings)
set texture import resolution for crafter texture properly
Splitter fbx file that got missed out for some reason
Added LODs to all modules
Added GIBs to all modules
- updated prefabs with LOD'd meshes
Moved meshes into appropriate folders
zeroed transforms on 3 industrial assets
- sorry jarryd, i swear it doesn't always happen.
Added Adapter Mesh
- override old mesh
- moved mesh to 'Models' folder
- Added LODs
Added materials and textures
Updated deploy prefab
added industrial crafter model and lods
- pipe entry points are slightly longer to coincide with concept.
Added textures and materials
Updated prefab with new mesh
- removed old temp mesh
Updated industrial splitter mesh
- fixed shader issues
Added textures and setup material
Replaced current splitter mesh with new mesh in prefab.
- updated prefab (Jarryd will have to go through this)
Added new version of the splitter model
+ LODs
Just need to texture it now.
industrial adapter test mesh
industrial crafter test mesh
- industrial conveyor mesh
- industrial splitter mesh
entry points fits nicely with the currently pipe radius.