branchrust_reboot/main/industrialcancel

130 Commits over 91 Days - 0.06cph!

Today
vm wrench pipe fixes
Yesterday
Don't show the fuel row on the electric furance loot panel Update electric furnace description
Yesterday
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
Yesterday
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
2 Days Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
2 Days Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
2 Days Ago
Fixed animator trigger name on wrench
2 Days Ago
pipe wrench viewmodel - base file, anims, controller, updated vm prefab to use new files
3 Days Ago
Codegen, manifest
3 Days Ago
Merge from main
3 Days Ago
Typo fixes
3 Days Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
3 Days Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
4 Days Ago
Adjusted some socket positions for the storage adaptor now that we have final art
5 Days Ago
Improved pipe viewmodel
5 Days Ago
Fixed several UI display issues for category filtering
5 Days Ago
Performance improvements Fixed some cases where memory leaks could occur
5 Days Ago
Combiner and pipe tool prefab setup
5 Days Ago
Triangle allocation fixes
8 Days Ago
Added pipe wrench tool for industrial pipes - added viewmodel and prefab - added world model w/ lods and prefab - material and textures
8 Days Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
9 Days Ago
Fix ridge UV's
9 Days Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
9 Days Ago
UV changes
10 Days Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
10 Days Ago
Add uv support for pipe brackets Mirror UV's
11 Days Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
11 Days Ago
WIP adding translation support and icons for all steps of the filter process
11 Days Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
11 Days Ago
Merge from main
11 Days Ago
Colour variants
11 Days Ago
UV fixes
11 Days Ago
WIP uv layout change
11 Days Ago
first iteration of the coloured pipe textures
12 Days Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
12 Days Ago
Sparks now play once an item has finished crafting
12 Days Ago
Merge from main
15 Days Ago
Client compile fix
15 Days Ago
Crafter now shakes and sparks while crafting
15 Days Ago
Adjusted crafter slot positions on each workbench
15 Days Ago
Electric furnace gibs setup
16 Days Ago
Merge from ElectricFurnace
16 Days Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
16 Days Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
16 Days Ago
Make crafter loot panel a prefab, not S2P
16 Days Ago
Fixed directional lines not working on pipes
16 Days Ago
More crafter prefab setup
16 Days Ago
Added support for industrial pipes having ridge sections at distance intervals
16 Days Ago
Apply icon material and LOD settings to conveyor
16 Days Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier