branchrust_reboot/main/weapon_rackscancel
12 Commits over 243 Days - 0.00cph!
updated large wide weapon rack to fit on a 1x1
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
wall rack LOD issue fixed
- turns out it was being triangulated badly so set manual traingulation of that particular polygon
issue was also persistent on a lower lod level, fixed that too.
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons
without making it looks whack
large tall weapon rack texture change
seeing if i can get the contrast better without making it look whack
resized textures for light fitting
Added a flourescent light to be placed on the wall mounted weapon racks
lods/textures etc
LODs for all 3 wall mounted weapon racks
updated deployable prefabs accordingly
added 3rd wall mounted weapon rack
reduced texture sizes of all 3 texture sets
Added 2 revisions to the gun racks.
Large Horizontal and Large Tall
- still need to tweak the textures ever so slightly
- updated corresponding deployables for testing
Added makeshift standing weapon rack
LODs/Gibs/COL/Materials & Textures
initial prefab setup for adam
added a third version of the gun rack material, an inbetween of A and B
- added textures and material
- shares normals from B