branchrust_reboot/main/weapon_rackscancel
296 Commits over 273 Days - 0.05cph!
Ran autoset script on homing missile launcher to set dimensions and grid size.
Removed pegs for now as neither peg is large enough.
Adjust peg placement for homing missile launcher on gun racks
Merge from HomingMissileLauncher
Merge from weapon_racks/remerging
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
updated large wide weapon rack to fit on a 1x1
Fixed light passthrough labels
Stand drop position tweak
Updated drop positions for weapon racks
Removed duplicate gibbable script from standing weapon rack
Fix merge issues on weapon worldmodels
ColliderInfo component missing on most of these
WorldModel component missing on glock and hmlmg
merge from hold_to_reload
Added (hidden) item defs for weapon rack lights.
Reapplied changes stomped in
85756
creates gibs for each weapon rack with the exception of the standing rack which already had some.
zeroed prefab
updated gibs script with the new gib meshes respectively
Further volume chnages to prevent wall rack stacking and certain exploit behavior
Weapon stand angle check stricter
Allow rotation of weapon rack stand
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
wall rack LOD issue fixed
- turns out it was being triangulated badly so set manual traingulation of that particular polygon
issue was also persistent on a lower lod level, fixed that too.
Wide weapon rack lights can now be wired up.
Fix racks being incorrectly set as lockable
Fix lost pickup/repair setup
Setup missing prevent building
Correctly clear ammo slot details before setting
Fix ground check for weapon stand
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
merge from weapon_racks/missing_items
Fix for rotation indicator display