branchrust_reboot/main/weapon_rackscancel

296 Commits over 273 Days - 0.05cph!

11 Months Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
11 Months Ago
Adjust peg placement for homing missile launcher on gun racks
11 Months Ago
Merge from HomingMissileLauncher
11 Months Ago
Merge from weapon_racks/remerging
11 Months Ago
Merge from main
11 Months Ago
Potential NRE fix
11 Months Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
11 Months Ago
merge from unwidening
11 Months Ago
updated large wide weapon rack to fit on a 1x1
11 Months Ago
Fixed light passthrough labels
11 Months Ago
merge from main
11 Months Ago
Clear ammo types
11 Months Ago
Stand drop position tweak
11 Months Ago
Updated drop positions for weapon racks
11 Months Ago
merge from main
11 Months Ago
merge from clean_up
12 Months Ago
Removed duplicate gibbable script from standing weapon rack
12 Months Ago
manifest
12 Months Ago
proto gen
12 Months Ago
merge from main
12 Months Ago
some cleanup
12 Months Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
12 Months Ago
merge from hold_to_reload
12 Months Ago
Added (hidden) item defs for weapon rack lights.
12 Months Ago
Menu NRE fixes
12 Months Ago
Reapplied changes stomped in 85756
12 Months Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
12 Months Ago
Further volume chnages to prevent wall rack stacking and certain exploit behavior
12 Months Ago
Weapon stand angle check stricter
12 Months Ago
Allow rotation of weapon rack stand
12 Months Ago
Weapon rack pass - crafting, icons, HP, protection, desc, name, no longer appears in loot tables, volumes and sockets
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
wall rack LOD issue fixed - turns out it was being triangulated badly so set manual traingulation of that particular polygon issue was also persistent on a lower lod level, fixed that too.
1 Year Ago
Wide weapon rack lights can now be wired up.
1 Year Ago
Fix racks being incorrectly set as lockable
1 Year Ago
Fix lost pickup/repair setup
1 Year Ago
Setup missing prevent building
1 Year Ago
Socket tweaks
1 Year Ago
Collision tweaks
1 Year Ago
Correctly clear ammo slot details before setting
1 Year Ago
merge from main
1 Year Ago
protobuf gen
1 Year Ago
merge from main
1 Year Ago
Fix ground check for weapon stand
1 Year Ago
Fix incorrect corner display of weapon placement ghost when not hovering a valid placement location.
1 Year Ago
merge from weapon_racks/missing_items
1 Year Ago
Fix for rotation indicator display
1 Year Ago
merge from /col
1 Year Ago
Fix out of range NRE