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branchrust_reboot/main/weapon_refresh_flashlightcancel

4 Commits over 0 Days - Infinitycph!

Yesterday
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
Yesterday
include ao
Yesterday
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
Yesterday
merge from main