branchrust_reboot/main/weapon_refresh_flashlightcancel
31 Commits over 304 Days - 0.00cph!
- updated turn on/off viewmodel anims
- set up events for switch sounds in 1p and 3p
- edited current 1p and 3p deploy sounds to fit new anims
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code
- Prevent having to do two get components everytime TurnOffAllLights() is ran
- Remove the hack in TipFlashlight
merge from main (conflicts resolved)
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed)
- New flashlightWeapon.cs
- Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle)
- Added 1st pass anims (wip)
- setup different admires based on state
- 3p setup
- updated 3p states, new child controller & anim for turning on/off
- Tool tip updated to reflect changes
= BasePlayer-Server.cs (extinguish on sleep/disconnect)
- RpcCalls.cs (dispatch table for Ignite/Extinguish)
exported edited flashlight refresh 3p anims and new vm admire anim
removed switch on sound event for viewmodel deploy
- deleted old anim folder
- added bespoke animator for subsystem
- set up subsystem and curves for one arm/two arm mask and blends
- Updated 3p anims with correct prop rotation
- re-zero'd rotations in entity prefab
- added anim events for sounds
- updated viewmodel animator naming
Deleted old materials/model/rig/anim files
- Moved materials/model/rig/anim files to the original folder
- Deleted 'New' folder
- Deleted erroneous vm_flashlight prefab
worldmodel and static prefabs updated with new model
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
updated new flash light refresh .entity to reference the new model
Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent
Added entity flag_toggle on the .entity so that it can be turned on/off in 3p
resized flashlight ao from 1k->512
renamed flashlight convention to match the new convention
Fixed first person light effect not working
edited flashlight update vm anims
edited flashlight refresh anims
exported latest viewmodel flashlight refresh anims
creating flashlght refresh vm anims
setup flashlight refresh vm anims
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
Adding flashlight rig to refresh branch
Added Flashlight Remake World Models and LODS
Setup Flashlight Remake Folders
Added Flashlight Remake Viewmodel and Textures
Setup Flashlight Remake Materials