branchrust_reboot/main/weapon_refresh_flashlightcancel

31 Commits over 304 Days - 0.00cph!

13 Days Ago
- updated turn on/off viewmodel anims - set up events for switch sounds in 1p and 3p - edited current 1p and 3p deploy sounds to fit new anims
13 Days Ago
Codegen
13 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
13 Days Ago
merge from main (conflicts resolved)
13 Days Ago
Changed functionality of flashlight to be like the torch, now r/click to turn on/off (press f removed) - New flashlightWeapon.cs - Updated animator with new states (viewmodel wants_on/is_on/ignite/extinguish/lit_idle) - Added 1st pass anims (wip) - setup different admires based on state - 3p setup - updated 3p states, new child controller & anim for turning on/off - Tool tip updated to reflect changes = BasePlayer-Server.cs (extinguish on sleep/disconnect) - RpcCalls.cs (dispatch table for Ignite/Extinguish)
17 Days Ago
exported edited flashlight refresh 3p anims and new vm admire anim
18 Days Ago
removed switch on sound event for viewmodel deploy
18 Days Ago
- deleted old anim folder - added bespoke animator for subsystem - set up subsystem and curves for one arm/two arm mask and blends - Updated 3p anims with correct prop rotation - re-zero'd rotations in entity prefab - added anim events for sounds - updated viewmodel animator naming
19 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Deleted erroneous vm_flashlight prefab
19 Days Ago
worldmodel and static prefabs updated with new model
19 Days Ago
viewmodel prefab update
20 Days Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
20 Days Ago
include ao
20 Days Ago
updated new flash light refresh .entity to reference the new model Rotated the flashlight slightly in 3p so that it matches the orientation of the viewmodel so looks more coherent Added entity flag_toggle on the .entity so that it can be turned on/off in 3p resized flashlight ao from 1k->512 renamed flashlight convention to match the new convention
20 Days Ago
merge from main
34 Days Ago
merge from main
55 Days Ago
merge from main
3 Months Ago
merge from main
5 Months Ago
merge from main
6 Months Ago
Fixed first person light effect not working
6 Months Ago
Merge from main
7 Months Ago
merge from main
8 Months Ago
edited flashlight update vm anims
10 Months Ago
edited flashlight refresh anims
10 Months Ago
exported latest viewmodel flashlight refresh anims
10 Months Ago
creating flashlght refresh vm anims
10 Months Ago
setup flashlight refresh vm anims
11 Months Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
11 Months Ago
Adding flashlight rig to refresh branch
11 Months Ago
Added Flashlight Remake World Models and LODS
11 Months Ago
Setup Flashlight Remake Folders Added Flashlight Remake Viewmodel and Textures Setup Flashlight Remake Materials