userPilgrimcancel
branchrust_reboot/main/workbench_upgradescancel

36 Commits over 61 Days - 0.02cph!

30 Days Ago
fixes for surplus and reinfored upgrade icons
39 Days Ago
adjusted surplus upgrde position
41 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
42 Days Ago
forgot to commit empty filler prefabs
42 Days Ago
added empty states for tier 3 like tier 1 & 2
42 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
42 Days Ago
fixed missing mesh in prefab
42 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
42 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
42 Days Ago
fixed positions for visuals
42 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
42 Days Ago
update manifest
42 Days Ago
updated protorype icon and .item prefab to link to proper icon now
44 Days Ago
update manifest
44 Days Ago
added defensive upgrade icon
44 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
44 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
44 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
44 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
44 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
45 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
45 Days Ago
add engineer reinforced upgrades
45 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
45 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
45 Days Ago
updted upgrade placements for engineer and workbench tier 1
45 Days Ago
engineer table stripped - updated
46 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
56 Days Ago
same again
56 Days Ago
removed unnecessary files
56 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
59 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
2 Months Ago
tier 3 reinforcement plates, lods and prefab setup
2 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
2 Months Ago
workbench tier 1 corpse update
2 Months Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
2 Months Ago
tier 1 workbench empty version