180 Commits over 611 Days - 0.01cph!
Update SMG.prefab
smg prefab updated with gun
Update assault_rifle_color.png
texture change assault rifle
ranged sight texture update, and camo progress
viewmodels now all have empty and full magazines in bodygroups
weapon came lookdev scene
weapon camo folder cleanup
Update Test_weapon_skin_1.vmat
MP5 viewmodel magazine full and empty bodygroups
ranged sight initial push, cleanup of unused textures on holo sight
m9 bayonet texture changes
m700 magazine seperated mesh
m700 full and empty magazine bodygroups, and 7.62x51 bullet added
https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png
https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
M700 sniper rifle
Model only
https://sbox.game/facepunch/v_m700
M4A1 wm second UV channel test
M4 world model texture size fix
M700 update
added the low poly with bakes
m9 bayonet texture updates
m9 bayonet world model and lods
https://sbox.game/facepunch/w_m9bayonet
Melee weapon - M9 Bayonet
model only
https://sbox.game/facepunch/v_m9bayonet
weapon scene viewer update
M4A1 carryhandle adjustment
knife and USP worldmodel scaled to mach citizen proportions
hand grenade, wm and vm
https://files.facepunch.com/rickgreeve/Screenshot_1.jpg
https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
he_grenade final low poly and basic textures
weapon world models scaled to match citizen
final blockout of he_grenade
Merge branch 'main' of sbox-hc1
removed attachments on shotgun
updated he_grenade blockout
Merge branch 'main' of sbox-hc1
M700 sniper rifle blockout
throwable weapons whitebox
eotech world model and lods
Merge branch 'main' of sbox-assets