98 Commits over 639 Days - 0.01cph!
Vanilla and hardcore tech tree placements
Initial Mortar Ammo damage pass
Initial Mortar Ammo crafting pass
Workbench Level 2
Stack size 3 > 10
HE
3 per craft
300 gp
1 Metal Pipe
Fragmentation
3 per craft
150 gp
1 Metal Pipe
Initial Mortar crafting pass
Workbench Level 2
20 HQM
3 Metal pipes
Researchable for 60 scrap
merge from weapon_refresh_salvaged_cleaver
merge from cave_large_medium_ladder_fix
merge from wire_pooling_fix
merge from bandit_sentry_culling_fix
merge from armored _ladder_hatch_material_fix
merge from floating_city_oilrig_leg_fix
merge from ferry_terminal_nets
merge from crypt_skin_fixes
merge from contact_image_rendering_fix
merge from armored_ladder_hatch
merge from save283 - Staging wipe
Network++
Save++
persistance++
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merge from static_bbs_magnet_fix
merge from bbq_fix_lod_emission
merge from vendingmachine_deploy_fix
merge from shipping_containers_optimizations
merge from io_exploit_fix
merge from save282 - staging wipe
Merge from item_field_fix
Attempt to fix startup NRE
Fixed Horse Mask world model outlines
Tightened up horizontal and vertical embrasure colliders
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persistance++ blueprint wipe
Merge from save273 - Staging wipe
Added small power substation
More terrain sculpting and smoothing
Added safezone and sentry
Re-enable vine trees
added icelake
altered iceberg
Added different triggers, NPCs, Static vendirng machines
Removed duplicate gibbable script on small oil refinery