218 Commits over 761 Days - 0.01cph!
merge from save288 - Staging wipe!
network++
save++
persistance++
merge from monument_blockers_fixes
S2P all blocker monuments
Increase decay grade period to 24 hours for all monument blockers
Monument blockers can no longer take fire damage
HQM Collectable 8 > 5
HQM Node 30 > 20
More common in jungle than other biomes
merge from Monument_Blocker_Balance
Small oil rig blocker
Minor adjusted large rig blockers
Minor adjusted launch site blockers
S2P
Lower monument blocker HP. 1 C4 or 5 satchels.
Manifest
Reduce HQM node spawn by 66%
Reduce HQM collectable spawns by 75%
Split off HQM ore spawn to their own population to allow for much rarer spawning
Add rare HQM collectable spawns
Placeholder resource values
Manifest
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo
S2P
Adjusted monument blocker protection and HP
merge from More_SMGbodies
Minor increase to SMG body spawn chance
Minor decrease to Rifle body spawn chance
Why? All rifle body weapons are Workbench Lvl 3, and most SMGs are Workbench Lvl 2. This should help the mid game.
merge from swamp_tree_buff
Increase all swamp tree wood harvest from 300 to 1000
merge from lootcrate_refresh
merge from toolgun_LOD_fix
merge from m4_flashlight_laserlight_attachment_fix
merge from minicrossbow_adssfx_fix
merge from spas12_3psfx_fix
merge from supplydrop_LOD_fix
merge from industrialTorch_SFX_fix
merge from torch_3p_sfx_fix
merge from rug_culling_distance_fix
merge from largeplanter_gibs_fix
merge from shippingcontainer_decal_fix
merge from muzzlebrake_pos_fix
merge from terrain_holes_fix
merge from deepsea_terrain_texture_fix
merge from sculpture_default_invis_fix
Merge from pooltable_dismount_kill_fix
Increased Stone Sculpture protection properties
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Halved heavy fuse spawn rates
Added heavy fuse to underwater lab crates