30 Commits over 365 Days - 0.00cph!
Removed duplicate gibbable script
Fixed twig roof gibs flying excessively far
Adjusted Bathtub planter gib colliders to prevent it exploding dramatically when destroyed
Removed duplicate gibbable script
Fix coconut armour head, torso and pants ingredients differing from default wood armour
Converted mesh collider to box collider
Fixed not being able to deploy in desired rotation
Updated Shark Hunt mission dialogue. floating bottles > buoys
Updated inventory move sfx
Added phys impact sfx (item pickup is no longer silent)
Updated inventory move sounds
Coconut gloves compatible with Snow Jacket and Bunny Onesie
Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
Fixed Oil filter world model outline using Soda can
Adjusted worldmodel collider
Adjusted Cocoknight head and torso worldmodel colliders
Fixed Snake Venom worldmodel collider
Can now deploy small box under cooking workbench
Floor netting item setup
gameplay proof of concept
Reapplied improved Medieval Barricade deployment
Added baseball bat description