6,996 Commits over 2,802 Days - 0.10cph!
Support relative paths when using less in vue components (also removed dotLess)
Fix Coherent inspector path
Fix error when using the profiler
Switch some shaders to use half precision
Change a bunch of texture sizes and compression
Add the old quality settings back
Don't render avatars in customisation editor
Fix vignette pass outside of editor
Disable realtime avatar view on the menu
Add a custom pass so we can do our own vignette
Rendered all the map images again in case they had a bit of motion blur on them
Fix charger pushing units across gaps
Grabber attack range stops at the unit it would grab
Fix motion blur being applied to map preview images
Fix GetTilesInDirection not stopping at walls
Fix build, update shadow and render scale options
Cache combined meshes in TileView, enable GPU instancing on some materials
Fix UI masking, fix some broken behavior with buttons
Button hit zones (for most things I think)
Need the editor enabled too
Compiling without steamworks, more settings
Option for vignette
Lower resolution unit outlines (plus sample reduction)
Disable another Dynamic Decals thing (testing)
More project settings adjustments
Add an option to force HDR off for some cameras on some platforms
Add different render scale options (switching back to 100% is currently bugged)
Disable a bunch of other options
Mostly fix the squad editor rendering bug
Disable Dynamic Decals (its slow and broken here)
Some shader tweaks
Reset texture settings to default (for now)
Fiddle with quality settings
Make the post processing and UI blur options static (removes their Update calls)
More UILineRenderer optimization
Disable crowd animations for now
Fix more shader and texture issues
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
Listen for external connections
Some fixes for the resolution option
Use a different websocket library in the editor and standalone
Client can connect without raknet
Server builds without raknet
Remove the map editor grid from all the map preview images
Fix the surrender button not cleaning up properly
Fix charger damage previews not accounting for armor
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
Fix some charger bugs related to holes in the map (animation stopping early, pushing too little)
Fix some issues with AI in Update