6,998 Commits over 2,802 Days - 0.10cph!
Remove EditorLogin
Close channels a bit more eagerly
Put cancellation in where channels may get blocked up
Add some tests for parsing :not()
Fix possible NRE in ReflectionExtensions.HasBaseType
Fix CSS parser not parsing ":not(:last-child)" properly
Mostly working floating world origin
Fix seams between chunks
Add distance fog
Fix lighting weirdness
Get player movement working
DebugInfo panel
Updates to get sbox working
Include some neighbor heightmap data in chunks for getting rid of seams
Make Vector2, Vector3, and Vector4 readonly structs
This will probably break some things
Will be switching more soon
Add reference to Sandbox.Hotload when compiling addons (for the callbacks)
Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
Moved async-related whitelist to its own file
Whitelist a bunch of stuff:
* System.Threading.Channels
* System.IO.Compression (deflate and gzip streams)
* System.Collections.Immutable
* other random stuff
Fix modreq and modopt types erroring when checking addon access
Update README.md
Fixed line 7 "to attach" repeating twice.
Merge pull request #1 from Coocla33/patch-1
Update README.md
Update Unity client to confirm things still work
Mark more stuff as NetSerialized
Kill JSON
Swap out the TCP server for a WebSocket server
Support serializing byte[], ImmutableList, and ImmutableDictionary
Some bug fixes
Codegen loads the project with MSBuild so it has proper type info
Add support for List<T> serialization
Refactor to support deserialize instantiating using a constructor
Support Nullable<T>
Refactoring a ton of stuff to work with s&box
* Got rid of unsafe code in compression utils
* Replaced Guid use with a custom Uuid class because using Guids required Unsafe
* WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
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Addon.GetDependencies fixes - gets rid of a stack overflow crash
* citizen and rust now depend on nothing (previously only base depended on nothing)
* everything else depends on base, citizen, and rust
Treat .addon files as JSON so JSON validation works
Version bump
Don't require exact source
Declare dependency on the C# extension
JSON validation for .addon files
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Improve mugshot camera orientation a bit
Speed up writing to sv.files.db
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Auto-refresh mugshots once in a while
Pooling fixes
Don't render mugshots if the player isn't visible
Fix image loading placeholders