7,002 Commits over 2,802 Days - 0.10cph!
Allow CancellationTokenSource (explicitly)
Allow TaskCompletionSource
Remove some trace dumps on errors since they log to a file now
Some frontend server hardening work
Fix some issues in the critter shader making fish render all weird
(probably needs a forked version for things other than the fish though)
Add renderlabs command to generate a PNG of a specific floor of the underwater labs map
Add support for layer-specific map markers
Make an enum for the map layers
Log trace dumps to a file too so they can't get lost in log spam
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Add campfire entity
Double click placeable items to start placing them, press E to confirm or Tab to cancel
Add the wood wall entities in
Improve reliability of frontend stream handling (gets rid of some duplicated messages due to server errors in the streams)
Fix incorrect available host memory being reported to orleans
Namespace UI code under Towns.UI
Fix possible exception in DestroyEntityDeferred
Custom dev camera
Dev cam (F2) now supports moving world entities around
Enable editor priviledge for everyone (temporary)
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Update common
Add support for chat channels
Add support for chat channels, add global chat
Add dummy handlers for interaction start/stop to get rid of the error popup
Disable filtering out interaction start/stop events for the current player
Remote players now animate when moving around
Double click to craft
Fix NRE in chat if you open it and dont type anything
Show your items in the inventory window too
Swap all entity colliders to cylinders instead of capsules, tigtened up a bit too
Fix window X not closing the window
Crafting window (display only - doesn't actually craft yet)
Update common and data
Fix recipe and item requirements not deserializing correctly
Handle inventory full notifications and a little cleanup
Refactoring a ton of stuff to work with s&box
* Got rid of unsafe code in compression utils
* Replaced Guid use with a custom Uuid class because using Guids required Unsafe
* WIP refactoring network serialization to use a codegen'd binary serializer instead of JSON because System.Text.Json can't do inheritance
Refactor to support deserialize instantiating using a constructor
Support Nullable<T>
Codegen loads the project with MSBuild so it has proper type info
Add support for List<T> serialization
Support serializing byte[], ImmutableList, and ImmutableDictionary
Some bug fixes
Mark more stuff as NetSerialized
Kill JSON
Swap out the TCP server for a WebSocket server
Update Unity client to confirm things still work
Updates to get sbox working
Include some neighbor heightmap data in chunks for getting rid of seams
Remove EditorLogin
Close channels a bit more eagerly
Put cancellation in where channels may get blocked up
Server changes to allow getting UserIds in chat messages
Log frontend server connection errors to make troubleshooting disconnects easier
Fix serialization not handling null strings
Update Towns.Data to not use assets from Unity
Update Towns.Data
Add notification for when the player's inventory is full and they can't gather more resources
Update Towns.Data
Add notification for when the player's inventory is full and they can't gather more resources
Window defaults to closed, tweak map lighting a bit since things look quite dark
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Support Comments in .addon files
Merge pull request #2 from WYVERN2742/master
Support Comments in .addon files
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