userlamalovecancel
branchrust_reboot/main/rc_dronecancel

65 Commits over 151 Days - 0.02cph!

2 Years Ago
Make logs related to changing RC identifiers editor only
2 Years Ago
NRE fix for CCTV_RC.Save
2 Years Ago
Don't allow C4 to stick to drones
2 Years Ago
Change drone to use a box collider instead of mesh collider
2 Years Ago
Don't allow RC controlling an autoturret while it is booting
2 Years Ago
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2 Years Ago
Fix static computer stations pulling RC identifiers of things it shouldn't know about
2 Years Ago
Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth) Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone) Only allow the person who deployed the drone to change its identifier Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
2 Years Ago
Reset drone flags when ending control (fixes audio getting stuck on)
2 Years Ago
Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
2 Years Ago
Code review changes - switch to InvokeRandomized for CCTV cameras
2 Years Ago
Only select the RC identifier input field when no keys are down
2 Years Ago
Add the LOD levels back in for the deployed drone's propellers
2 Years Ago
Fix PTZ not returning correct zoom scale when running as server only
2 Years Ago
Fix load not loading for server side entity in server+client mode for cameras
2 Years Ago
Merge from main
2 Years Ago
Add the recording light back to the PTZ camera
2 Years Ago
PTZ camera temporarily goes out of focus while changing zoom level
2 Years Ago
Remove drone grounding trigger collider, was unused for a while now Change interaction collider to ragdoll layer so it doesn't collide with anything
2 Years Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
2 Years Ago
Make the drone sway around in the wind while flying Disable the swaying for the client controlling the drone to make it look stabilized
2 Years Ago
Add server convars for overriding the drone's movement speeds for paddy
2 Years Ago
Support max ranges for remote controlling devices (screen will have static when nearing max range, and will lose connection when too far) Set max range for drones to 250m for now, configurable with a server convar
2 Years Ago
Drone and autoturret default to having no RC identifier set, so cannot be remote controlled until one is set Reduce the amount of damage the drone takes when bumping into things
2 Years Ago
Enable condition on the drone item - fixes drone getting repaired when it is picked up and redeployed
2 Years Ago
Ignore triggers when checking if the drone is on the ground (fixes drone turning off randomly in the air around monuments)
2 Years Ago
Possibly fix desync when first taking manual control of an autoturret
2 Years Ago
Fix reload sound spamming when manually controlling an autoturret
2 Years Ago
Fix one GameObjectLOD for a drone propeller incorrectly marked as static
2 Years Ago
Don't allow controlling autoturrets which are in peacekeeper mode
2 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
2 Years Ago
Change PTZ zoom to cycle through presets like binoculars
2 Years Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
2 Years Ago
Actually put the Z in the PTZ camera
2 Years Ago
WIP PTZ camera deployable
2 Years Ago
Add crosshair texture from lewis
2 Years Ago
Merge from PTZSecurityCamera
2 Years Ago
Shoot from the camera pos when manually controlling an autoturret Add a placeholder crosshair to the computer station for autoturret aiming
2 Years Ago
Fix manual controlled autoturret shooting at a future aim pos (server was lerping faster than client)
2 Years Ago
Allow deploying drone in places where building isn't allowed cause it's just a drone Fix fog not resetting immediately when exiting the computer station
2 Years Ago
Significantly reduce the movement leaning for deployed drone
2 Years Ago
Merge from main
2 Years Ago
Make drone deployable lose control when colliding with players
2 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Enable fog when RC controlling an autoturret to show their range Scale up the autoturret's laser dot while RC controlling so it can be used as a crosshair
2 Years Ago
Refactor a bit so multiple people can connect to RC entities at the same time Only one player will receive control over RC entities which can be controlled though Computer station UI will show if you are in 'viewing only' mode when someone else has control Fix compile errors in different build modes
2 Years Ago
Remove IRemoteControllable.Occupied Pass the playerID to IRemoteControllable.StopControl so entities can know who stopped accessing it
2 Years Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync