branchrust_reboot/main/save239cancel
11 Commits over 30 Days - 0.02cph!
Don't apply mounted length modifier to cloth for standing poses
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
Reduce stiffness a bit more towards the end of the chain to make it more stable
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
Tweak diver ak cloth parameters
Update FP.BurstCloth (lerp root bone positions while simulating)
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Updated burst cloth mats
Enable mipmaps for diver ak icon
Update FP.BurstCloth, tweak everything again
Cherry pick
84023 (switch to BurstClothHitboxCollision)