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11 Commits over 30 Days - 0.02cph!

10 Months Ago
Don't apply mounted length modifier to cloth for standing poses
10 Months Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
10 Months Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
10 Months Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
10 Months Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
10 Months Ago
Tweak diver ak cloth parameters
10 Months Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
10 Months Ago
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10 Months Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
10 Months Ago
Update FP.BurstCloth, tweak everything again
10 Months Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)