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11 Commits over 30 Days - 0.02cph!

3 Years Ago
Don't apply mounted length modifier to cloth for standing poses
3 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
3 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
3 Years Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
3 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
3 Years Ago
Tweak diver ak cloth parameters
3 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
3 Years Ago
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3 Years Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
3 Years Ago
Update FP.BurstCloth, tweak everything again
3 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)