branchrust_reboot/main/save239cancel
10 Commits over 30 Days - 0.01cph!
Don't apply mounted length modifier to cloth for standing poses
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
Reduce stiffness a bit more towards the end of the chain to make it more stable
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
Tweak diver ak cloth parameters
Update FP.BurstCloth (lerp root bone positions while simulating)
Updated burst cloth mats
Enable mipmaps for diver ak icon
Update FP.BurstCloth, tweak everything again
Cherry pick
84023 (switch to BurstClothHitboxCollision)