userlamalovecancel
branchrust_reboot/main/trimmed_asset_warmup/scene_warmupcancel

92 Commits over 30 Days - 0.13cph!

Today
Merge from main
5 Days Ago
Show loading screen when returning to the main menu
5 Days Ago
Pause LoadBalancer when unloading the world
5 Days Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
5 Days Ago
Fix battering_ram_rear_door_LOD3 collision mesh not having read/write enabled
5 Days Ago
Defer hiding the loading screen until after returning to the menu scene Fixes getting into a weird state when cancelling while waiting for asset scenes to load (they need to finish loading first)
5 Days Ago
Don't try to return prefabs to the pool if the map is being unloaded
5 Days Ago
Fix prefabs in asset scenes having the full path as their name (some code depends on it just being the filename)
5 Days Ago
Fix assertion failure in TerrainCollisionTrigger.OnDisable
6 Days Ago
Fix NRE in ESPCanvas.Update on disconnect
6 Days Ago
Fix monument (world) prefabs missing after disconnect and reconnect
6 Days Ago
Fix bee grenade and rocking chair collider meshes not having read/write enabled
6 Days Ago
Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
6 Days Ago
Merge from main
6 Days Ago
Fix FoliageGrid NRE on disconnect
6 Days Ago
Probably fix crash when canceling connecting to a server on "loading world"
7 Days Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
7 Days Ago
Remove UI prefabs from server bundles
8 Days Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
8 Days Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
8 Days Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
8 Days Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
8 Days Ago
Remove debug
8 Days Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
9 Days Ago
Skip loading monument prefabs for non-procedural maps
9 Days Ago
Remove another redundant mesh collider on ice sculpture
9 Days Ago
Fix issues canceling loading into servers Fix scene lists duplicate entries in AssetSceneManifest at runtime Fix errors unloading scenes in editor because no asset scenes are loaded (can't unload last scene)
9 Days Ago
Fix more meshes missing R/W
9 Days Ago
Fix UIDialogs not working when using asset scenes
9 Days Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
10 Days Ago
Remove optimized loading from the experimental options menu
10 Days Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
10 Days Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
10 Days Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
10 Days Ago
Merge from main
10 Days Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
10 Days Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
10 Days Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
10 Days Ago
Load monument prefabs if procgen needs to run on the client or server
10 Days Ago
Mark Rowboat_LOD2 as read/write
10 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
11 Days Ago
Mark a bunch more meshes as read/write
11 Days Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
11 Days Ago
Explicitly pull compute shaders into content.bundle
11 Days Ago
Fix running in editor with use bundles off
11 Days Ago
Hopefully fix mac path issue Move logging to editor/development builds only
11 Days Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
11 Days Ago
Merge from main
11 Days Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
11 Days Ago
Missed a loading indicator