userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

6 Years Ago
Switch to Steam inventory for currency and unlocks
6 Years Ago
Fix unlocks eating currency if you already have it unlocked
6 Years Ago
Building Steam items will now consider event-only items too
6 Years Ago
Add Steam item definitions file and a script to package all customisation items into it
6 Years Ago
Fix squad versions
6 Years Ago
Almost Everything++
6 Years Ago
Switch everything to new ID format, default squads no longer use IDs as their names
6 Years Ago
Remove hardcoded asset IDs, add an editor script to update unit IDs in default squads
6 Years Ago
Add some (currently unused) steam inventory api stuff
6 Years Ago
Retry on TimeoutException
6 Years Ago
Adjust Npgsql timeouts and enable keepalive
6 Years Ago
Transition between hover points instead of jumping around Fix PlayerRecord cache error Add a define for hover update rate
6 Years Ago
Changed tile hover limit from 0.5s debounce to 0.25s throttled Added bounds checking to tile hover Catch exceptions applying player customisations so it can't break game init Change TokenCost to double
6 Years Ago
Automatically exit multiplayer matches when losing connection to the server
6 Years Ago
Update Facepunch.Steamworks
6 Years Ago
Fix chat clipping on the right edge when wrapping
6 Years Ago
Don't allow sending leaderboard requests while a previous one is still pending
6 Years Ago
Fix possible stack overflow in Steam avatar loader
6 Years Ago
Remove GameLogger
6 Years Ago
Make server logs output to a file as well
6 Years Ago
Store some stats to the database when the matches finish
6 Years Ago
Update Facepunch.Unity Update Facepunch.System (needed to be asmdef for FP.Unity) Add fallback in case the server list is unavailable
6 Years Ago
Fix chat mute message showing wrong unit
6 Years Ago
Change all DateTime usage to UTC
6 Years Ago
Fix AA
6 Years Ago
Clients can connect using a server list loaded from a website
6 Years Ago
Log a warning in debug builds when clients get rate limited so we can see why
6 Years Ago
Cache local player record to disk so customisations can be changed offline
6 Years Ago
Blur toggler on fast forward button
6 Years Ago
Fix harmless NRE on server when buying item that doesn't exist, make confetti in jar follow the animation
6 Years Ago
Add an option for chromatic abberation
6 Years Ago
Fix crowd confetti NRE at end of match
6 Years Ago
Fix an exception on close, workaround GA taking too long when closing
6 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
6 Years Ago
Fix framerate independent avatar spinning
6 Years Ago
Some small changes to get IL2CPP build working
6 Years Ago
Don't show failed to connect message when it's a reconnect attempt
6 Years Ago
Allow access to customisation editor when offline, with unlock buttons disabled
6 Years Ago
Placeholder UI that shows when the game isn't connected to server
6 Years Ago
Special case for modifying the same player record instead of two different ones, give command
6 Years Ago
Gray out drop down and sliders when theyre disabled
6 Years Ago
Support disabling options on the menu so I can show that potato mode overrides a few other options
6 Years Ago
Remove test code
6 Years Ago
Disable crowd waves when streak is too low, reduce number of crowd members interacting
6 Years Ago
Fixed some issues with crowds when not 100% full
6 Years Ago
Don't delete the customisation slots and make sure all of them are included
6 Years Ago
Remove customizations that the player doesn't have when setting up the match
6 Years Ago
Fix exception when closing the game
6 Years Ago
Add a message that gets sent to clients when rate limited, and broadcast command shows popup message
6 Years Ago
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)