userlamalovecancel

3,512 Commits over 2,527 Days - 0.06cph!

7 Years Ago
Merge from main
7 Years Ago
Fix replays not recording on clients
7 Years Ago
Fix replays not playing (bad merge a while ago)
7 Years Ago
Add some better comments explaining the StableRandom class a bit more
7 Years Ago
Fix network sync bug because of different System.Random implementations
7 Years Ago
Access database remotely in debug builds
7 Years Ago
Record replays on server, save them to database
7 Years Ago
Fixed a few threading issues
7 Years Ago
Add a flag to disable steam id verification for local testing
7 Years Ago
Fix unity build
7 Years Ago
Force end the game from the GI thread when a player disconnects
7 Years Ago
Fix client crashing when they no longer have a valid connection. Add an implicit message when a kick reason isn't given
7 Years Ago
Allow kick without reason for webrcon, make sure disconnect happens after the kick message is sent
7 Years Ago
Support player list and console scrollback in webrcon. Also fix time not counting from application startup, and allow console command aliases
7 Years Ago
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
7 Years Ago
Fixed some resource issues so the standalone server can start again
7 Years Ago
Merge from main
7 Years Ago
Add sql file to setup the database tables and stuff
7 Years Ago
Catch exceptions on threadpool, add a button to connect to test standalone server
7 Years Ago
Fix Unity build, some other small fixes too
7 Years Ago
Queue up packets instead of immediately sending, always send them from the network thread
7 Years Ago
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
7 Years Ago
Saving progress on multithreading server
7 Years Ago
Add the leaderboard SQL queries
7 Years Ago
Merge from main
7 Years Ago
Player records are now saved to a pgsql database when running standalone server (might be buggy)
7 Years Ago
Webrcon works a little bit now
7 Years Ago
Progress on getting standalone server to use pgsql, also adding webrcon support (also added commands cause they were completely missing)
7 Years Ago
Verify steam id when connecting to server
7 Years Ago
Catch exceptions while running server, also allow it to be closed properly
7 Years Ago
Add the .bytes extension when it's not provided
7 Years Ago
Fix missing call to SetMoved on standalone server and include replay code
7 Years Ago
Remove some unused (please confirm) fields from unit attack assets to make server work
7 Years Ago
Add the server csproj cause it was ignored before
7 Years Ago
Standalone server on .NET Core
7 Years Ago
Fix context menu actions getting duplicated sometimes
7 Years Ago
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
7 Years Ago
Make sure StringBuffer grows to at least the required length
7 Years Ago
Allow StringBuffer to replace with null
7 Years Ago
StatManipulator pooling fixes
7 Years Ago
Getting rid of some allocations: - StatManipulators were never being returned to the pool - BuildingView always allocating for a closure that isn't used 99% of the time - Add StringBuffer as an alternative to StringBuilder that doesn't shrink
7 Years Ago
Cache savegame metadata so it doesn't reload more than it needs to
7 Years Ago
Never skip active module scoring so units don't randomly switch tasks
7 Years Ago
Merge from main
7 Years Ago
Add some checks back that we probably need
7 Years Ago
Bring some changes over from tick_freq
7 Years Ago
Fix PooledList race condition and a duplicate key exception when telling a unit to build
7 Years Ago
Fix sometimes not finding the item to remove in the known entity list
7 Years Ago
Remove Knowledge.SortEntityData
7 Years Ago
Tick some more AI modules a bit slower