userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

6 Years Ago
Access database remotely in debug builds
6 Years Ago
Record replays on server, save them to database
6 Years Ago
Fixed a few threading issues
6 Years Ago
Add a flag to disable steam id verification for local testing
6 Years Ago
Fix unity build
6 Years Ago
Force end the game from the GI thread when a player disconnects
6 Years Ago
Fix client crashing when they no longer have a valid connection. Add an implicit message when a kick reason isn't given
6 Years Ago
Allow kick without reason for webrcon, make sure disconnect happens after the kick message is sent
6 Years Ago
Support player list and console scrollback in webrcon. Also fix time not counting from application startup, and allow console command aliases
6 Years Ago
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
6 Years Ago
Fixed some resource issues so the standalone server can start again
6 Years Ago
Merge from main
6 Years Ago
Add sql file to setup the database tables and stuff
6 Years Ago
Catch exceptions on threadpool, add a button to connect to test standalone server
6 Years Ago
Fix Unity build, some other small fixes too
6 Years Ago
Queue up packets instead of immediately sending, always send them from the network thread
6 Years Ago
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
6 Years Ago
Saving progress on multithreading server
6 Years Ago
Add the leaderboard SQL queries
6 Years Ago
Merge from main
6 Years Ago
Player records are now saved to a pgsql database when running standalone server (might be buggy)
6 Years Ago
Webrcon works a little bit now
6 Years Ago
Progress on getting standalone server to use pgsql, also adding webrcon support (also added commands cause they were completely missing)
6 Years Ago
More missing icons
6 Years Ago
Verify steam id when connecting to server
6 Years Ago
Catch exceptions while running server, also allow it to be closed properly
6 Years Ago
Add the .bytes extension when it's not provided
6 Years Ago
Fix missing call to SetMoved on standalone server and include replay code
6 Years Ago
Remove some unused (please confirm) fields from unit attack assets to make server work
6 Years Ago
Add the server csproj cause it was ignored before
6 Years Ago
Standalone server on .NET Core
6 Years Ago
Fix hotload failures in arcade
6 Years Ago
Partial possible fix for hotload bug
6 Years Ago
Make cubemap material respect entity rotation, saved all the materials again in case UE changed something
6 Years Ago
Call addon's reload method whenever the addon is hotloaded
6 Years Ago
Never show command autocomplete if the textbox is empty
6 Years Ago
Better spacing when clipping names in deathlog (also add the ellipsis back)
6 Years Ago
Change deathlog clip behavior so it wont hide the second name
6 Years Ago
Update library build script so jenkins will know if it failed or not, remove unused bind files
6 Years Ago
Add [Flags] to ConstraintAxisLock, add GetConstraintAxisLock
6 Years Ago
Update bindinggen to fix alignment crash for real
6 Years Ago
Memcpy the new values back when using Ref<T>
6 Years Ago
Fix alignment crash maybe
6 Years Ago
Shader paths
6 Years Ago
Update coherent
6 Years Ago
Making sure we're giving coherent proper inputs. Fixed Ctrl+Backspace
6 Years Ago
Rename the internal initializer to InitializeInternal so it doesn't get mixed up with the public one Fix skeletal mesh calling wrong base func, move sound generator initialize to internal
6 Years Ago
Remove BaseEntity.InitializeFunctions, do that stuff in the internal Initialize func Also moved some internal initialization code to the right place
6 Years Ago
Fix JS compile errors not showing up in the console
6 Years Ago
More reliable addon load/unload method calls