userRubatcancel
repoGarrys Modcancel

3,394 Commits over 2,771 Days - 0.05cph!

Today
Try fix linux & osx
Today
Fixed P2P join game not working after a changelevel
Today
Implement Steam chat filter to the default chat box Added string = util.FilterText( input, context, steamID ) Added TEXT_FILTER_ enums
Today
Potentially fixed a crash when Steam sends us a null SteamUGCQueryCompleted_t
9 Days Ago
merge from main
9 Days Ago
merge from main
9 Days Ago
Downgrade Steamworks SDK to 1.50
9 Days Ago
Make it more clear that changing sbox_persist while in-game will cleanup the map, "Stop Persisting" property will now also be hidden when persistence is disabled, do not clean up map when disabling persistence, fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
9 Days Ago
Add OS specific errors to binary module loading errors
9 Days Ago
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9 Days Ago
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9 Days Ago
Potential fix for a crash within CFontTextureRegen
16 Days Ago
Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
16 Days Ago
merge from main
19 Days Ago
contraint.NoCollide no longer tries to be a part of a constraint system. Fixes a server crash. logic_collision_pair never had a key-value pair for a constraint system.
20 Days Ago
Fixed a stack overflow with DListView and columns inserted at specific positions
21 Days Ago
surface.DrawLine now uses floats not integers
22 Days Ago
Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
23 Days Ago
Potential fix for crash relating to env_microphone's measure target entity Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
23 Days Ago
Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo Spawnmenu search now resets its model cache when GameContentChanged hook is called
42 Days Ago
Port prop_vehicle_jeep damage behavior to prop_vehicle_prisoner_pod - reacts to damage physically, driver takes explosion damage, calls Lua's EntityTakeDamage hook
42 Days Ago
merge from main (network breaking changes)
42 Days Ago
Only update Steam client binaries
42 Days Ago
Rollback Steamworks to 1.50
43 Days Ago
merge from main
43 Days Ago
Added trigger_catapult entity from Team Fortress 2 m_flCycle is now networked from -1 to 1, from 0 to 1 Bumped steam.inf version
43 Days Ago
43 Days Ago
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43 Days Ago
merge from main
43 Days Ago
Delete unused Steam binaries
43 Days Ago
Updated language files
43 Days Ago
Update Steamworks to v1.53a
43 Days Ago
try deleting probably unused steam libraries
43 Days Ago
Update Steamworks to v1.53a
44 Days Ago
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44 Days Ago
Fixed remaining potential crashes with npc_barnacle when its tongue entity is removed Do not allow npc_barnacle to pick up gibs it itself spits out Force enable episodic behavior when eating zombies so they are not just spat out as ragdolls
44 Days Ago
Fixed over 2 dozens of compile warnings
44 Days Ago
Fixed over 2 dozen of compile warnings
47 Days Ago
Try forcing a full recompile
47 Days Ago
Merge file.AsyncRead changes from x64
47 Days Ago
Fixed file.AsyncRead crashing on Linux systems for unknown reason (cleanup)
47 Days Ago
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47 Days Ago
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48 Days Ago
merge from main
48 Days Ago
Rename math.DistToSqr to math.DistanceSqr Fixed new MarkupObject:Draw argument not working with no maxsize set Fixed new NextBot functions not default to true
49 Days Ago
merge from main
49 Days Ago
Changes and debug output to hopefully help narrow down a Linux crash
50 Days Ago
merge from main
50 Days Ago
minor changes
50 Days Ago
Only try to read .vhv files from the .BSP Apply a potential fix for libc-2.33.so crash Make File:Read() size argument optional, defaulting to File:Size()