userRubatcancel
repoGarrys Modcancel

3,315 Commits over 2,679 Days - 0.05cph!

Yesterday
merge everything except for cs8377
Yesterday
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Yesterday
Updated texture for the painting model
4 Days Ago
TTT: Updated localization files (Community Contribution)
4 Days Ago
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
4 Days Ago
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4 Days Ago
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4 Days Ago
Extra error checks for duplicator's control panel
5 Days Ago
Fix compile error
5 Days Ago
Cherry pick some changes: addons on dedicated server, max tool threads
5 Days Ago
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5 Days Ago
Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
6 Days Ago
Added CUserCmd.AddKey
6 Days Ago
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6 Days Ago
Community Contributions: Made hook.Add/Remove not silently fail on arg type mismatch Fixed table.RemoveByValue throwing an error when key is not a number Added table.Shuffle Added DComboBox:OnMenuOpened( menu ) New library: math.ease Added table.MemberValuesFromKey Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput Added SlowWalkSpeed to player_manager
6 Days Ago
Lowercase model name in PropSelect for sorting purposes
6 Days Ago
Merge up to cs8376
6 Days Ago
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
12 Days Ago
Updated TTT: adds a new tip about voice volume scale, updates language files
14 Days Ago
Fixed an infinite loop with map pak searching empty wildcard
14 Days Ago
Filesystem search now works with map's PAK lump (file.Find included)
14 Days Ago
Bump MAX(_TOOL)_THREADS to 64 (4x previous limit)
15 Days Ago
Updated Steamworks SDK to v1.52 This commit: * Removes 'heartbeat' console command - this feature is deprecated by Steam * Potentially breaks '-steamport' launch option and 'sv_master_share_game_socket' convar (when set to not 1 which is the default) * Slightly alters old server browser query port behavior (Just listing this here in case it causes issues)
15 Days Ago
Allow multiple problems with the same ID but different parameters to coexist "Addon is missing its file" problem now shows which addon exactly is broken
15 Days Ago
Failed addon downloads will now fire a Problem with the reason why it failed Bump severity of "Missing addon files" problem Show severity of problems in the problems menu Added one higher severity, used for failed addon downloads
15 Days Ago
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20 Days Ago
Bump MAXSTUDIOANIMS to 3k, MAXSTUDIOSEQUENCES to 2k (from 2k, and 1.5k respectively)
20 Days Ago
Added model name & position to VRAD's "unexpected strips found" error to help debug which static props cause the issue
26 Days Ago
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50 Days Ago
Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
50 Days Ago
Bring the max lua files down to 32k for singleplayer
50 Days Ago
Bump MAX_LUA_FILES to 65000 for singleplayer only
50 Days Ago
Display warnings and prevent a crash when an NPC's memory is about to overflow
54 Days Ago
TTT: Updated language files (Community Contribution)
56 Days Ago
stopsound also shuts down all CSoundPatches
57 Days Ago
merge from main
57 Days Ago
Experiment: Count connecting players as bots until they fully join
57 Days Ago
Fixed Entity.StopLoopingSound() not working as expected when multiple sounds are involved
57 Days Ago
Remove non existent achievement from code
57 Days Ago
Update TTT language files
57 Days Ago
Revert AcceptInput changes for Linux only
57 Days Ago
Properly convert wchar_t to UTF8 in TextEntry.AllowInput
57 Days Ago
Fixed a crash due to out of bounds sequences with IK Rules and AccumulatePose
57 Days Ago
merge from main
57 Days Ago
Delete chromium.log if its over 100MB
2 Months Ago
Made Entity.GetBloodColor shared
2 Months Ago
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
2 Months Ago
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
2 Months Ago
merge from main
2 Months Ago
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster