userRubatcancel
repoGarrys Modcancel

2,852 Commits over 2,465 Days - 0.05cph!

Today
Hammer: Fixed custom "detailmaterial" not showing in the editor
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Today
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
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Today
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
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Today
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
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Yesterday
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
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Yesterday
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps) Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
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Yesterday
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them Fixed Panel.LerpPositions not working well with Panel:Center*() functions
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Yesterday
Made PrecacheSentenceFile() shared
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3 Days Ago
merge from main
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3 Days Ago
Remove debug code from Browse > Addons
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3 Days Ago
Fixed the default screen resolution selection so it should now select the desktop resolution
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3 Days Ago
Hammer: Added info_lighting_relative to the fgd Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
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3 Days Ago
merge from main
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3 Days Ago
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
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3 Days Ago
Fixed first file embedded in the BSP not being able to be decompressed
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3 Days Ago
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
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4 Days Ago
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
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4 Days Ago
Maintain nicer sorting for numbers in DListView column sorting
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4 Days Ago
Added lua_dumpfonts(_menu) for debugging
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4 Days Ago
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4 Days Ago
Make x64 compiler happy
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4 Days Ago
merge from main
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4 Days Ago
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
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4 Days Ago
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4 Days Ago
TTT: Fixed an instant reload exploit (Community Contribution) Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
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4 Days Ago
Added some debug info to "%s overflowed reliable buffer" disconnect message Added "total" count to mat_dump(textures/materials)
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4 Days Ago
Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash.
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7 Days Ago
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
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7 Days Ago
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
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8 Days Ago
Improvements to main menu's bottom navbar for tiny screen resolutions Added "Games" label to the mountable games button to hopefully better direct players to it, and added "Not Owned" / "Not installed" labels so there's no questions about which icon means what
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9 Days Ago
ListPanel autoscroll will stop if it loses focus or the button is no longer held
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9 Days Ago
Implemented a basic "Hold key to continue scrolling" feature to all ListPanel vgui elements, such as old server browser and Hammer's Model Browser model list
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9 Days Ago
Apply the volume_sfx to only DSPs 35-38 which are the ear ringing sounds that do not otherwise get scaled
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9 Days Ago
Fixed deleting npc_manhack's sprites causing a crash when the deleted sprites are accessed by the NPC code
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9 Days Ago
Saving tool presets now only occurs for the changed preset group, not all of the preset groups Fixed a compile warning
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10 Days Ago
Hammer: Model Browser now scrolls to the selected model
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10 Days Ago
Hammer: Fixed crashing issues with Object Properties Output/Input column sorting Hammer: Increased the text fields width for many things in the first tab of Object Properties window
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10 Days Ago
Replaced "Select Folder" dialogs in Options menu with the more modern ones
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10 Days Ago
Fixed a self crash with render.DrawSphere when giving the sphere zero/negative segment counts
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10 Days Ago
Add spacers support to DComboBox (Community Contribution) Added duplicate NPC controls to the NPCs spawnmenu tab, hopefully people will be able to find those settings now
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11 Days Ago
Hammer: Texture Browser's current selection is now a read only editable text box so you can copy from it
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11 Days Ago
Hammer: Changed the default 3D view type to "Textured Shaded" from "Wireframe"
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11 Days Ago
Hammer: Moved the "use count" in texture browser above the texture name and fixed the opaque/self-illum/transparency icons to display properly Hammer: Made the "Entity Report" window a bit wider and stretched the bottom controls to the right edge
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11 Days Ago
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11 Days Ago
Many improvements to the steamworks library: * More safeguards against invalid Lua states * Throw type errors when a callback is not given * steamworks.DownloadUGC now has an internal queue and displays download progress just like workshop subscriptions would (this also includes dupes now)
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11 Days Ago
Translate steam error code 10 Fixed more compile warnings
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11 Days Ago
Removed unnecessary arguments in C++ => Lua workshop download callbacks in menu state Fixed a potential issue with Workshop Subs not properly marking files as downloaded
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11 Days Ago
Fixed DTree_Node.MakeFolder producing errors in certain case due to recent changes
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11 Days Ago
SteamAPI Errors on non first page of Dupes/Saves/Addons/Demos will not hide the pagination
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11 Days Ago
Fixed undo.AddFunction changes being undone by previous commit
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