userRubatcancel
repoGarrys Modcancel

2,492 Commits over 2,314 Days - 0.04cph!

2 Days Ago
Added basic G String game mounting support
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2 Days Ago
translate SDK_ shaders to their non SDK_ variants
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2 Days Ago
Fixed vgui.Create being called on screen resolution change with empty string
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2 Days Ago
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2 Days Ago
Shutdown CPlayerPickupController (player_pickup entity) if its associated player somehow becomes NULL to avoid crashing
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2 Days Ago
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2 Days Ago
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3 Days Ago
Deleted lua/menu/progressbar.lua (unused file)
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3 Days Ago
Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all textfields Panel.KillFocus on EditablePanel now actually kills focus Clicking away from a text field now actually removes keyboard focus from that text field
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3 Days Ago
Do not ErrorNoHalt vgui.Create if input panel is "" DProperties handles non existing panel types more properly
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3 Days Ago
Fixed Entity.Fire's 3rd argument not being optional
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4 Days Ago
Added GetTimeoutInfo() - returns bool IsTimingOut, float GetTimeSinceLastReceived
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4 Days Ago
ENT:HandleAnimEvent can now return true to suppress the default action
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5 Days Ago
Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
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6 Days Ago
Hammer: Display Raytraced preview in the 3d view when it finishes rendering
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6 Days Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
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6 Days Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
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6 Days Ago
Fixed a regression with Entity.Fire
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9 Days Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
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9 Days Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
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9 Days Ago
merge from main
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9 Days Ago
cherrypick hoverball fix
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9 Days Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
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10 Days Ago
cherrypick the tooltip fix
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10 Days Ago
fix the merge
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10 Days Ago
i was on the wrong branch again ffs
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10 Days Ago
net.SendOmit with a NULL entity acts like net.Broadcast, instead of silently failing
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10 Days Ago
Do not relay RPT concommands to server without RPT being enabled
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10 Days Ago
silence make a bit
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10 Days Ago
Restore the old find concommand
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10 Days Ago
slider constraint length < 0 fix
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11 Days Ago
merge fix
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11 Days Ago
cherrypick fixes
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11 Days Ago
Do not recreate player's hull every tick Fixed env_sprite_clientside affecting sprite trails
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11 Days Ago
merge from main
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11 Days Ago
get rid of proper type checking for vgui.Create
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11 Days Ago
merge from main
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12 Days Ago
cherrypick language files and "realistic fall damage" option
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12 Days Ago
Updated language files
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12 Days Ago
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12 Days Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
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12 Days Ago
Switch vgui.Create warning to ErrorNoHalt
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13 Days Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
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13 Days Ago
merge from main
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13 Days Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
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13 Days Ago
Double max ammo types
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13 Days Ago
CSoundPatch:SetDSP now works while the sound is playing too
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13 Days Ago
env_sprite_clientside
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13 Days Ago
Added Player.Set/GetMaxArmor
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13 Days Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
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