userRubatcancel
repoGarrys Modcancel

3,546 Commits over 2,983 Days - 0.05cph!

38 Days Ago
Fixed legacy CBaseEntity::FireBullets not setting attacker
39 Days Ago
Fixed a bug with Panel.SetCaretPos Added more info to 'Overflow error writing string table baseline' host error Display disconnect reason UI when encountering a host error in singleplayer
48 Days Ago
Fixed a crash with base NPC when hosltering weapon and having no weapon
52 Days Ago
Made NPC vs NPC killicon consistent with NPC vs Player deaths Pull Requests: * Added util.IsBinaryModuleInstalled * Added color support and fixed a bug with table.(De)Sanitise * Fixed potential Lua error in Derma drag'n'drop system
52 Days Ago
Added Entity:SetSurroundingBounds( vec, vec ) Added Entity:SetSurroundingBoundsType( BOUNDS_ ) Added vec, vec = Entity:GetSurroundingBounds()
52 Days Ago
Fix NWVars not updating on mismatched server/client versions due to additon of new user messages
53 Days Ago
Minor vbsp changes from go branch
53 Days Ago
Fixed IRestore.ReadString having a limit on string length
54 Days Ago
Improved ladder prediction (HL2 ladder mounting is still wonky)
54 Days Ago
Update ignore.conf Added a message to srcds console when not having GSLT about its impact on server ranking Pull Request: Added "readonly" option to DProperties properties, for editable entities editor Update TTT from github
54 Days Ago
Fixed sv_cheats not resetting on server join
55 Days Ago
try to fix linux compile error
55 Days Ago
merge from main
56 Days Ago
Fixed FCVAR_REPLICATED cvars resetting to default/keeping server value when joining a server and leaving.
56 Days Ago
Fixed static CLuaParticles not updating their lighting
56 Days Ago
Adjust build scripts to support x64 VS2022
56 Days Ago
Fixed prop_dynamic crashing the game when given invalid break usermessage names Added "(Cheap)BreakModel" user messages that some maps use
2 Months Ago
Added Entity:IsInBounds Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
2 Months Ago
Made player_manager.AddValidHands skin/body arguments optional Group NPC weapons by category Community: * Minor adjustment to DCheckBox:Toggle * SWEP:HUDShouldDraw is no longer required to return true to not break HUD * Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically * Reload spawnmenu on language change * Added HL1 357 & shotgun to NPC usable weapon list * Removed a vulgar comment
2 Months Ago
Default weapon selection checks gmod's localization files Fixed a crash when setting player's hull size to nothing
2 Months Ago
Added optional surfaceprop argument to PhysicsInitMultiConvex, PhysicsInitConvex, PhysicsFromMesh and PhysicsInitBox. All of them now also get correct volume set.
2 Months Ago
Potential fix for a crash with steamworks.DownloadUGC Fixed Hammer Inputs/Outputs duplicating from base classes Fixed a visual bug in Lua Errors section of Problems menu
3 Months Ago
Added gmod_language to blocked convars (can still read it)
3 Months Ago
Fix NPC_CraneDriver crashing when the crane's magnet is removing
3 Months Ago
Fixed crashes when an entity has negative skin value
3 Months Ago
Fixed Gravity Gun preferred carry angles ignoring player's pitch angles Fixed Gravity Gun ignoring "spin_none" interaction for props
3 Months Ago
Fixed vehicle collision group "not saving" by duplicator.
3 Months Ago
branch specific compile fix
3 Months Ago
merge from main
3 Months Ago
Infinite scroll for server browser, no longer limited to 256 servers per gamemode
3 Months Ago
Switch "Outdated" tags in server browser to use steam.inf version, not the garrysmod.ver version
3 Months Ago
Added sv_password to list of convars Lua cannot READ
3 Months Ago
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3 Months Ago
Remove OnFireOutput hook, it will never work 100% correctly
3 Months Ago
Remove the original ClearAllOutputs input on CNPC_PlayerCompanion
3 Months Ago
Added OnFireOutput hook ( name, ent, activator, param, delay ) - fired when an map IO output is fired.
3 Months Ago
Added ClearAllOutputs input to all entities Added surface.GetTextureNameFromID() Added NPC.Get/SetMaxLookDistance Added Entity.ClearAllOutputs( str )
3 Months Ago
Fixed crashes when trying get model sprite size with a null sprite/model (and when trying to get model bounds of null model) Fixed a crash when trying to spawn ai_node too early Fixed a crash when calling Spawn() on an entity that deletes itself in the Spawn() function
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Fixed compile error Fixed workshop fonts spamming pointless console messages trying to load from the .gma directly which won't work
3 Months Ago
merge from prerelease (oops)
3 Months Ago
Fixed NPC.AddEntityRelationship priority argument reading from the wrong argument. Also made it optional ( defaults to 0 ) Fixed effects/base.lua being included twice Fixed ai_debug_enemies (and probably other NPC debug stuff) spewing nonsense to console Added some crash checks to CShaderSystem::TakeSnapshot
3 Months Ago
Added "Select Page" option in Addons menu Fixed non halting Lua error when Derma_Install_Convar_Functions() Panels attempt to set empty console variable
3 Months Ago
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4 Months Ago
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4 Months Ago
Fixed namedesc not working for LUA path in file.Find
4 Months Ago
merge from main
4 Months Ago
merge from main