userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

5 Years Ago
merge from main
5 Years Ago
cherrypick language files and "realistic fall damage" option
5 Years Ago
Updated language files
5 Years Ago
▍▄▅ ▄▊▄ ▇▊▄ ▅▍▄ ▉▋▉▌▉▄_▇█▌█
5 Years Ago
Throwing the last HL2 grenade maintains previous/last weapon for them grav gun grenade throws
5 Years Ago
Switch vgui.Create warning to ErrorNoHalt
5 Years Ago
Added "enable realistic fall damage" option to "start new game" for Sandbox Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)
5 Years Ago
merge from main
5 Years Ago
Increased precision of angrotation for all entities for fix prediction errors when walking on props Nicer error message for steam error 18
5 Years Ago
Double max ammo types
5 Years Ago
CSoundPatch:SetDSP now works while the sound is playing too
5 Years Ago
env_sprite_clientside
5 Years Ago
Added Player.Set/GetMaxArmor
5 Years Ago
new projected texture inputs/keyvalues info_particle_target as alias of info_target prop_dynamic_glow as alias of prop_dynamic
5 Years Ago
Color correction volume simple multiplayer support
5 Years Ago
player setmodelscale fixes
5 Years Ago
cherry pick non networking related changes
5 Years Ago
Fixed child panels not updating their skins when calling Panel.SetSkin on their parent
5 Years Ago
mega grav gun networking increased steam.inf
5 Years Ago
Print a console message when game is started with -noaddons
5 Years Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
5 Years Ago
merge from main
5 Years Ago
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
5 Years Ago
Lambdas not allowed either
5 Years Ago
Try to appease Apple gods
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Added render.GetHDREnabled() - returns true if the current map has HDR enabled Added Player.Set/GetViewPunchVelocity
5 Years Ago
Combined two loops in weapons.Register into one
5 Years Ago
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
5 Years Ago
Added an option to re subscribe to missing addons in an Addon Preset The game no longer loads "Do not mount" state for unsubscribed addons
5 Years Ago
Fixed Hammer .fgd flag/array values inheritance
5 Years Ago
trigger_teleport ejects player from a vehicle when teleporting like expected
5 Years Ago
Added 4 map icons from the TF2 Halloween 2020 update
5 Years Ago
Fixed addon spawnlists not supporting subcategories
5 Years Ago
Added list.GetTable() (Community)
5 Years Ago
npc_combinegunship's ground attack spawnflag and inputs work now
5 Years Ago
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
5 Years Ago
Added maps/*.lmp to workshop whitelist
5 Years Ago
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
5 Years Ago
Added support for the new L4D2 DLC
5 Years Ago
Properly align checkbox labels in New Game settings
5 Years Ago
merge from main
5 Years Ago
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
5 Years Ago
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
5 Years Ago
Added PlayerHandleAnimEvent and PlayerFireAnimationEvent hooks (Same arguments as ENTITY: hooks, after the first arg being player obj)
5 Years Ago
Added CTakeDamageInfo.SetBaseDamage
5 Years Ago
Fixed entering a vehicle while ducked saving and restoring the ducked view offset when exiting the vehicle even though the player is forced to unduck
5 Years Ago
Fixed DTree_Node.ExpandRecurse producing Lua errors
5 Years Ago
Updated Portuguese translation for TTT (Community)