userRubatcancel
repoGarrys Modcancel

3,556 Commits over 3,256 Days - 0.05cph!

9 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
9 Years Ago
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9 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
9 Years Ago
* Fixed yet another DDoS exploit * Added ISteamUGC to IGet * Moved some steamworks.* Lua functions to ISteamUGC
9 Years Ago
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9 Years Ago
Fixed a client crash issue with some crap ragdoll models ( unreasonable position )
9 Years Ago
Uncheat Gravity Gun convars
9 Years Ago
Unlink libsteam.so on linux, DUMBO
9 Years Ago
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9 Years Ago
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9 Years Ago
* Fixed yet another security exploit ( Thanks Python1320 ) * Fixed scripted entity names being restricted to 32 characters. ( Now restricted to 64 )
9 Years Ago
Update english localization for tools with typo fixes
9 Years Ago
* Finish removing Steam.dll dependency ( oops ) * Added possible ragdoll related physics crash prevention/fix * Added support for Steam game server accounts * Added font name to the "There was an error creating the font!" * Updated localization files
9 Years Ago
Fixed that _snprintf safe bullshit
9 Years Ago
* Got rid of unneccesary Steam.dll dependency * Added some version of gm_construct original .vmf source * Added -noworkshop command line parameter * Updated newlines for some files in vpc_scripts/ as per Valve
9 Years Ago
Updated Steamworks API to latest version
9 Years Ago
FIxit
9 Years Ago
* Added 6 missing silkicons * Added mapcycle.txt * Merged some minor engine changes
10 Years Ago
* Fixed Vehicle.SetPos * Fixed unhandled usermessage 21 * Updated propdata.txt to contain Episodic stuff * Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds ) * Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
10 Years Ago
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10 Years Ago
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not * Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles * Updated internal Get_Vehicle to not let through invalid vehicles
10 Years Ago
Improved AI player detection in multiplayer
10 Years Ago
10 Years Ago
Undone
10 Years Ago
Merged some vpcs, let's see what difference this makes
10 Years Ago
Goddamn Linux
10 Years Ago
Fix compile error
10 Years Ago
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity * Fixed not being able to grab a Magnusson Device from Jalopy's back * Fixed Japoly's radar and added multiplayer support * Added ismatrix * Entity.RestartGesture() is not serverside only ( It never did anything on client ) * Entity.SetWeaponModel()'s Weapon argument is now optional * Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true * Added a bunch new functions for gesture/layered sequence stuff
10 Years Ago
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
10 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
10 Years Ago
* Added new soundscript stuff from TF2 update & new map icons * Added CreateParticleSystem( Entity e, string eff, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) - returns CNewParticleEffect * Added CNewParticleEffect.IsValid() * Added CNewParticleEffect.SetControlPoint( int cpID, Vector offset ) * Added CNewParticleEffect.SetControlPointOrientation( int cpID, Vector fwd, Vector right, Vector up ) * Added CNewParticleEffect.SetSortOrigin( Vector origin ) * Added CNewParticleEffect.GetEffectName() - Returns string * Added CNewParticleEffect.StartEmission( bInfiniteOnly = false ) * Added CNewParticleEffect.StopEmission( bInfiniteOnly = false, bRemoveAllParticles = false, bWakeOnStop = false ) * Added CNewParticleEffect.GetOwner() - returns entity from CreateParticleSystem * Added CNewParticleEffect.AddControlPoint( int cpID, Entity ent, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) * Added CNewParticleEffect.StopEmissionAndDestroyImmediately()
10 Years Ago
* GitSync
10 Years Ago
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10 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
10 Years Ago
Fix swimming animations ( oops )
10 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
10 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
10 Years Ago
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Moved some GModDataPack Warnings to DevWarnings to prevent exploit
10 Years Ago
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